Don't send a double focus change message

pull/8/head
Kelebek1 2 years ago
parent 257a6aa2ba
commit c62e089260

@ -2094,9 +2094,6 @@ void IApplicationFunctions::PrepareForJit(HLERequestContext& ctx) {
void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
auto message_queue = std::make_shared<AppletMessageQueue>(system);
// Needed on game boot
message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService(

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