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@ -2094,9 +2094,6 @@ void IApplicationFunctions::PrepareForJit(HLERequestContext& ctx) {
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void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
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void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) {
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auto message_queue = std::make_shared<AppletMessageQueue>(system);
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auto message_queue = std::make_shared<AppletMessageQueue>(system);
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// Needed on game boot
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message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged);
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auto server_manager = std::make_unique<ServerManager>(system);
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auto server_manager = std::make_unique<ServerManager>(system);
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server_manager->RegisterNamedService(
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server_manager->RegisterNamedService(
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