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@ -151,31 +151,30 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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}
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IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env2) {
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IR::Program program{};
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Environment& env_vertex_b) {
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IR::Program result{};
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Optimization::VertexATransformPass(vertex_a);
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Optimization::VertexBTransformPass(vertex_b);
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program.blocks.swap(vertex_a.blocks);
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std::swap(result.blocks, vertex_a.blocks);
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for (IR::Block* block : vertex_b.blocks) {
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program.blocks.push_back(block);
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result.blocks.push_back(block);
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}
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program.stage = Stage::VertexB;
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program.info = vertex_a.info;
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program.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
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result.stage = Stage::VertexB;
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result.info = vertex_a.info;
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result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
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for (size_t index = 0; index < 32; index++) {
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program.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
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program.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
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}
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Optimization::JoinTextureInfo(program.info, vertex_b.info);
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Optimization::JoinStorageInfo(program.info, vertex_b.info);
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Optimization::DualVertexJoinPass(program);
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program.post_order_blocks = PostOrder(program.blocks);
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Optimization::DeadCodeEliminationPass(program);
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Optimization::IdentityRemovalPass(program);
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Optimization::VerificationPass(program);
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Optimization::CollectShaderInfoPass(env2, program);
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return program;
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for (size_t index = 0; index < 32; ++index) {
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result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
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result.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
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}
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Optimization::JoinTextureInfo(result.info, vertex_b.info);
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Optimization::JoinStorageInfo(result.info, vertex_b.info);
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Optimization::DualVertexJoinPass(result);
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result.post_order_blocks = PostOrder(result.blocks);
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Optimization::DeadCodeEliminationPass(result);
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Optimization::VerificationPass(result);
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Optimization::CollectShaderInfoPass(env_vertex_b, result);
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return result;
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}
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} // namespace Shader::Maxwell
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