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				@ -145,7 +145,7 @@ void ChangeReadyState(Thread* t, bool ready) {
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				/// Verify that a thread has not been released from waiting
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				inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) {
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				    Handle wait_id = 0;
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				    Thread *t = g_object_pool.GetFast<Thread>(thread);
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				    Thread* t = g_object_pool.GetFast<Thread>(thread);
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				    if (t != nullptr && type == t->wait_type && handle == t->wait_handle) {
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				        return true;
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				    } else {
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				@ -158,7 +158,7 @@ inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) {
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				/// Stops the current thread
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				void StopThread(Handle thread, const char* reason) {
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				    u32 error;
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				    Thread *t = g_object_pool.Get<Thread>(thread, error);
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				    Thread* t = g_object_pool.Get<Thread>(thread, error);
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				    if (t) {
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				        ChangeReadyState(t, false);
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				        t->status = THREADSTATUS_DORMANT;
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