gl_shader_decompiler: Pass by reference to GenerateTextureArgument()

Avoids an unnecessary atomic reference count increment and decrement.
pull/8/head
Lioncash 5 years ago
parent d1d7ce74d2
commit b8a62adcf1

@ -1158,8 +1158,8 @@ private:
return expr + ')';
}
std::string GenerateTextureArgument(TextureArgument argument) {
const auto [type, operand] = argument;
std::string GenerateTextureArgument(const TextureArgument& argument) {
const auto& [type, operand] = argument;
if (operand == nullptr) {
return {};
}

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