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@ -1015,6 +1015,10 @@ void GMainWindow::SetDefaultUIGeometry() {
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void GMainWindow::RestoreUIState() {
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void GMainWindow::RestoreUIState() {
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setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
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setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
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restoreGeometry(UISettings::values.geometry);
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restoreGeometry(UISettings::values.geometry);
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// Work-around because the games list isn't supposed to be full screen
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if (isFullScreen()) {
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showNormal();
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}
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restoreState(UISettings::values.state);
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restoreState(UISettings::values.state);
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render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
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render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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