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@ -5,6 +5,7 @@
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#include <map>
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#include <map>
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/bit_util.h"
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#include "common/cityhash.h"
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#include "common/cityhash.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_bytecode.h"
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@ -190,11 +191,8 @@ u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
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const u32 height{GetMipHeight(level)};
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const u32 height{GetMipHeight(level)};
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const u32 default_block_height{GetDefaultBlockHeight()};
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const u32 default_block_height{GetDefaultBlockHeight()};
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const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
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const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
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u32 block_height = 4;
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const u32 block_height = Common::Log2Ceil32(blocks_in_y);
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while (block_height > 0 && blocks_in_y <= (1U << block_height) * 4) {
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return std::clamp(block_height, 3U, 8U) - 3U;
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--block_height;
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}
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return block_height;
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}
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}
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u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
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u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
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@ -206,15 +204,10 @@ u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
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}
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}
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const u32 depth{GetMipDepth(level)};
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const u32 depth{GetMipDepth(level)};
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u32 block_depth = 5;
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const u32 block_depth = Common::Log2Ceil32(depth);
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while (block_depth > 0 && depth * 2 <= (1U << block_depth)) {
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if (block_depth > 4) {
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--block_depth;
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return 5 - (GetMipBlockHeight(level) >= 2);
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}
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if (block_depth == 5 && GetMipBlockHeight(level) >= 2) {
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return 4;
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}
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}
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return block_depth;
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return block_depth;
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}
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}
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