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@ -830,6 +830,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.fps_cap);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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@ -844,7 +845,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.bg_blue);
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ReadGlobalSetting(Settings::values.bg_blue);
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if (global) {
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if (global) {
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ReadBasicSetting(Settings::values.fps_cap);
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadBasicSetting(Settings::values.renderer_shader_feedback);
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ReadBasicSetting(Settings::values.renderer_shader_feedback);
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ReadBasicSetting(Settings::values.enable_nsight_aftermath);
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ReadBasicSetting(Settings::values.enable_nsight_aftermath);
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@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.fps_cap);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
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WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
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static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
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static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
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@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.bg_blue);
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WriteGlobalSetting(Settings::values.bg_blue);
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if (global) {
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if (global) {
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WriteBasicSetting(Settings::values.fps_cap);
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteBasicSetting(Settings::values.renderer_shader_feedback);
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WriteBasicSetting(Settings::values.renderer_shader_feedback);
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WriteBasicSetting(Settings::values.enable_nsight_aftermath);
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WriteBasicSetting(Settings::values.enable_nsight_aftermath);
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