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@ -243,7 +243,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
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int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
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int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
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int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
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auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
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static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
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switch (mode) {
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switch (mode) {
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case Regs::TextureConfig::ClampToEdge:
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case Regs::TextureConfig::ClampToEdge:
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val = std::max(val, 0);
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val = std::max(val, 0);
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