@ -37,7 +37,8 @@ namespace Service::HID {
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
constexpr auto pad_update_ns = std : : chrono : : nanoseconds { 4 * 1000 * 1000 } ; // (4ms, 250Hz)
constexpr auto pad_update_ns = std : : chrono : : nanoseconds { 4 * 1000 * 1000 } ; // (4ms, 250Hz)
constexpr auto mouse_keyboard_update_ns = std : : chrono : : nanoseconds { 8 * 1000 * 1000 } ; // (8ms, 125Hz)
constexpr auto mouse_keyboard_update_ns = std : : chrono : : nanoseconds { 8 * 1000 * 1000 } ; // (8ms, 125Hz)
constexpr auto motion_update_ns = std : : chrono : : nanoseconds { 5 * 1000 * 1000 } ; // (5ms, 200Hz)
// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
constexpr auto motion_update_ns = std : : chrono : : nanoseconds { 10 * 1000 * 1000 } ; // (10ms, 100Hz)
constexpr std : : size_t SHARED_MEMORY_SIZE = 0x40000 ;
constexpr std : : size_t SHARED_MEMORY_SIZE = 0x40000 ;
IAppletResource : : IAppletResource ( Core : : System & system_ ,
IAppletResource : : IAppletResource ( Core : : System & system_ ,