gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle

pull/8/head
Lioncash 9 years ago
parent 9205aca95c
commit 7b72b71605

@ -212,9 +212,9 @@ void RasterizerOpenGL::Reset() {
void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0, void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1, const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) { const Pica::Shader::OutputVertex& v2) {
vertex_batch.push_back(HardwareVertex(v0)); vertex_batch.emplace_back(v0);
vertex_batch.push_back(HardwareVertex(v1)); vertex_batch.emplace_back(v1);
vertex_batch.push_back(HardwareVertex(v2)); vertex_batch.emplace_back(v2);
} }
void RasterizerOpenGL::DrawTriangles() { void RasterizerOpenGL::DrawTriangles() {

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