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				@ -18,10 +18,14 @@ struct SamplerDescriptor {
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				    union {
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				        u32 raw = 0;
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				        BitField<0, 2, Tegra::Shader::TextureType> texture_type;
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				        BitField<2, 3, Tegra::Texture::ComponentType> component_type;
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				        BitField<2, 3, Tegra::Texture::ComponentType> r_type;
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				        BitField<5, 1, u32> is_array;
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				        BitField<6, 1, u32> is_buffer;
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				        BitField<7, 1, u32> is_shadow;
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				        BitField<8, 3, Tegra::Texture::ComponentType> g_type;
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				        BitField<11, 3, Tegra::Texture::ComponentType> b_type;
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				        BitField<14, 3, Tegra::Texture::ComponentType> a_type;
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				        BitField<17, 7, Tegra::Texture::TextureFormat> format;
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				    };
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				    bool operator==(const SamplerDescriptor& rhs) const noexcept {
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				@ -36,9 +40,11 @@ struct SamplerDescriptor {
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				        using Tegra::Shader::TextureType;
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				        SamplerDescriptor result;
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				        // This is going to be used to determine the shading language type.
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				        // Because of that we don't care about all component types on color textures.
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				        result.component_type.Assign(tic.r_type.Value());
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				        result.format.Assign(tic.format.Value());
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				        result.r_type.Assign(tic.r_type.Value());
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				        result.g_type.Assign(tic.g_type.Value());
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				        result.b_type.Assign(tic.b_type.Value());
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				        result.a_type.Assign(tic.a_type.Value());
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				        switch (tic.texture_type.Value()) {
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				        case Tegra::Texture::TextureType::Texture1D:
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