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@ -46,7 +46,7 @@
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#include "version.h"
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GMainWindow::GMainWindow()
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GMainWindow::GMainWindow() : emu_thread(nullptr)
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{
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Pica::g_debug_context = Pica::DebugContext::Construct();
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@ -55,14 +55,15 @@ GMainWindow::GMainWindow()
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ui.setupUi(this);
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statusBar()->hide();
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render_window = new GRenderWindow;
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render_window = new GRenderWindow(this, *this);
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render_window->hide();
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emu_thread = new EmuThread(render_window);
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profilerWidget = new ProfilerWidget(this);
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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profilerWidget->hide();
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disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
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disasmWidget = new DisassemblerWidget(this, *this);
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addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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disasmWidget->hide();
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@ -139,13 +140,13 @@ GMainWindow::GMainWindow()
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
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// Setup hotkeys
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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@ -210,8 +211,8 @@ void GMainWindow::BootGame(std::string filename)
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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render_window->GetEmuThread().SetFilename(filename);
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render_window->GetEmuThread().start();
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emu_thread->SetFilename(filename);
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emu_thread->start();
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render_window->show();
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OnStartGame();
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@ -232,7 +233,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
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void GMainWindow::OnStartGame()
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{
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render_window->GetEmuThread().SetCpuRunning(true);
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emu_thread->SetCpuRunning(true);
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ui.action_Start->setEnabled(false);
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ui.action_Pause->setEnabled(true);
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@ -241,7 +242,7 @@ void GMainWindow::OnStartGame()
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void GMainWindow::OnPauseGame()
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{
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render_window->GetEmuThread().SetCpuRunning(false);
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emu_thread->SetCpuRunning(false);
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ui.action_Start->setEnabled(true);
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ui.action_Pause->setEnabled(false);
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@ -250,7 +251,7 @@ void GMainWindow::OnPauseGame()
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void GMainWindow::OnStopGame()
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{
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render_window->GetEmuThread().SetCpuRunning(false);
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emu_thread->SetCpuRunning(false);
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// TODO: Shutdown core
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ui.action_Start->setEnabled(true);
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@ -265,24 +266,22 @@ void GMainWindow::OnOpenHotkeysDialog()
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}
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void GMainWindow::ToggleWindowMode()
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{
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bool enable = ui.action_Single_Window_Mode->isChecked();
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if (!enable && render_window->parent() != nullptr)
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{
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(nullptr);
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render_window->setVisible(true);
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render_window->RestoreGeometry();
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render_window->setFocusPolicy(Qt::NoFocus);
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}
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else if (enable && render_window->parent() == nullptr)
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{
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void GMainWindow::ToggleWindowMode() {
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if (ui.action_Single_Window_Mode->isChecked()) {
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// Render in the main window...
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render_window->BackupGeometry();
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ui.horizontalLayout->addWidget(render_window);
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render_window->setVisible(true);
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render_window->setFocusPolicy(Qt::ClickFocus);
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render_window->setFocus();
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} else {
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// Render in a separate window...
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(nullptr);
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render_window->setVisible(true);
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render_window->RestoreGeometry();
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render_window->setFocusPolicy(Qt::NoFocus);
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}
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}
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