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@ -21,8 +21,8 @@
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/kernel/writable_event.h"
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@ -49,14 +49,6 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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std::shared_ptr<WritableEvent> writable_event) {
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std::shared_ptr<WritableEvent> writable_event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->SetHLECallback(
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[context = *this, callback](ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object,
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std::size_t index) mutable -> bool {
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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});
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if (!writable_event) {
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if (!writable_event) {
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// Create event if not provided
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// Create event if not provided
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@ -67,6 +59,15 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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{
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{
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Handle event_handle = InvalidHandle;
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Handle event_handle = InvalidHandle;
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SchedulerLockAndSleep lock(kernel, event_handle, thread.get(), timeout);
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SchedulerLockAndSleep lock(kernel, event_handle, thread.get(), timeout);
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thread->SetHLECallback(
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[context = *this, callback](std::shared_ptr<Thread> thread) mutable -> bool {
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ThreadWakeupReason reason = thread->GetSignalingResult() == RESULT_TIMEOUT
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? ThreadWakeupReason::Timeout
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: ThreadWakeupReason::Signal;
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callback(thread, context, reason);
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context.WriteToOutgoingCommandBuffer(*thread);
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return true;
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});
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const auto readable_event{writable_event->GetReadableEvent()};
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const auto readable_event{writable_event->GetReadableEvent()};
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writable_event->Clear();
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writable_event->Clear();
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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