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				@ -19,7 +19,7 @@
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				#include "core/hle/kernel/kernel.h"
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				#include "core/hle/kernel/thread.h"
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				// Enums
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				namespace Kernel {
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				enum ThreadStatus {
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				    THREADSTATUS_RUNNING        = 1,
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				@ -81,33 +81,32 @@ std::vector<Handle> g_thread_queue;
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				Common::ThreadQueueList<Handle> g_thread_ready_queue;
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				Handle g_current_thread_handle;
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				Thread* g_current_thread;
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				/// Gets the current thread
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				inline Thread* __GetCurrentThread() {
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				    return g_current_thread;
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				}
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				/// Sets the current thread
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				inline void __SetCurrentThread(Thread* t) {
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				    g_current_thread = t;
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				    g_current_thread_handle = t->GetHandle();
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				}
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				////////////////////////////////////////////////////////////////////////////////////////////////////
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				/// Saves the current CPU context
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				void __KernelSaveContext(ThreadContext& ctx) {
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				void __SaveContext(ThreadContext& ctx) {
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				    Core::g_app_core->SaveContext(ctx);
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				}
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				/// Loads a CPU context
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				void __KernelLoadContext(const ThreadContext& ctx) {
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				void __LoadContext(const ThreadContext& ctx) {
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				    Core::g_app_core->LoadContext(ctx);
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				}
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				/// Resets a thread
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				void __KernelResetThread(Thread* t, s32 lowest_priority) {
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				void __ResetThread(Thread* t, s32 lowest_priority) {
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				    memset(&t->context, 0, sizeof(ThreadContext));
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				    t->context.pc = t->entry_point;
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				@ -121,7 +120,7 @@ void __KernelResetThread(Thread* t, s32 lowest_priority) {
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				}
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				/// Change a thread to "ready" state
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				void __KernelChangeReadyState(Thread* t, bool ready) {
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				void __ChangeReadyState(Thread* t, bool ready) {
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				    Handle handle = t->GetHandle();
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				    if (t->IsReady()) {
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				        if (!ready) {
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				@ -138,11 +137,11 @@ void __KernelChangeReadyState(Thread* t, bool ready) {
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				}
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				/// Changes a threads state
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				void __KernelChangeThreadState(Thread* t, ThreadStatus new_status) {
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				void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
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				    if (!t || t->status == new_status) {
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				        return;
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				    }
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				    __KernelChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
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				    __ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
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				    t->status = new_status;
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				    if (new_status == THREADSTATUS_WAIT) {
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				@ -153,16 +152,75 @@ void __KernelChangeThreadState(Thread* t, ThreadStatus new_status) {
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				}
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				/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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				void __KernelCallThread(Thread* t) {
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				void __CallThread(Thread* t) {
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				    // Stop waiting
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				    if (t->wait_type != WAITTYPE_NONE) {
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				        t->wait_type = WAITTYPE_NONE;
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				    }
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				    __KernelChangeThreadState(t, THREADSTATUS_READY);
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				    __ChangeThreadState(t, THREADSTATUS_READY);
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				}
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				/// Switches CPU context to that of the specified thread
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				void __SwitchContext(Thread* t, const char* reason) {
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				    Thread* cur = __GetCurrentThread();
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				    // Save context for current thread
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				    if (cur) {
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				        __SaveContext(cur->context);
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				        if (cur->IsRunning()) {
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				            __ChangeReadyState(cur, true);
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				        }
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				    }
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				    // Load context of new thread
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				    if (t) {
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				        __SetCurrentThread(t);
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				        __ChangeReadyState(t, false);
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				        t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
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				        t->wait_type = WAITTYPE_NONE;
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				        __LoadContext(t->context);
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				    } else {
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				        __SetCurrentThread(NULL);
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				    }
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				}
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				/// Gets the next thread that is ready to be run by priority
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				Thread* __NextThread() {
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				    Handle next;
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				    Thread* cur = __GetCurrentThread();
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				    if (cur && cur->IsRunning()) {
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				        next = g_thread_ready_queue.pop_first_better(cur->current_priority);
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				    } else  {
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				        next = g_thread_ready_queue.pop_first();
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				    }
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				    if (next < 0) {
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				        return NULL;
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				    }
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				    return Kernel::g_object_pool.GetFast<Thread>(next);
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				}
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				/// Resumes a thread from waiting by marking it as "ready"
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				void __ResumeThreadFromWait(Handle handle) {
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				    u32 error;
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				    Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
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				    if (t) {
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				        t->status &= ~THREADSTATUS_WAIT;
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				        if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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				            __ChangeReadyState(t, true);
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				        }
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				    }
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				}
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				/// Puts a thread in the wait state for the given type/reason
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				void __WaitCurThread(WaitType wait_type, const char* reason) {
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				    Thread* t = __GetCurrentThread();
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				    t->wait_type = wait_type;
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				    __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
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				}
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				/// Creates a new thread
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				Thread* __KernelCreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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				Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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				    s32 processor_id, u32 stack_top, int stack_size) {
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				    Thread* t = new Thread;
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				@ -187,31 +245,31 @@ Thread* __KernelCreateThread(Handle& handle, const char* name, u32 entry_point,
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				}
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				/// Creates a new thread - wrapper for external user
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				Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
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				Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
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				    u32 stack_top, int stack_size) {
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				    if (name == NULL) {
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				        ERROR_LOG(KERNEL, "__KernelCreateThread(): NULL name");
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				        ERROR_LOG(KERNEL, "CreateThread(): NULL name");
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				        return -1;
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				    }
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				    if ((u32)stack_size < 0x200) {
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				        ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid stack_size=0x%08X", name, 
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				        ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name, 
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				            stack_size);
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				        return -1;
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				    }
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				    if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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				        s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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				        WARN_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
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				        WARN_LOG(KERNEL, "CreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
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				            name, priority, new_priority);
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				        // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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				        // validity of this
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				        priority = new_priority;
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				    }
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				    if (!Memory::GetPointer(entry_point)) {
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				        ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid entry %08x", name, entry_point);
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				        ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid entry %08x", name, entry_point);
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				        return -1;
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				    }
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				    Handle handle;
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				    Thread* t = __KernelCreateThread(handle, name, entry_point, priority, processor_id, stack_top, 
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				    Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top, 
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				        stack_size);
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				    HLE::EatCycles(32000);
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				@ -220,114 +278,62 @@ Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, s32
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				    // Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
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				    HLE::ReSchedule("thread created");
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				    __KernelCallThread(t);
 | 
			
		
		
	
		
			
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			 | 
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				    __CallThread(t);
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
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				    return handle;
 | 
			
		
		
	
		
			
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			 | 
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				}
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
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				/// Switches CPU context to that of the specified thread
 | 
			
		
		
	
		
			
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			 | 
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				void __KernelSwitchContext(Thread* t, const char* reason) {
 | 
			
		
		
	
		
			
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				    Thread* cur = __GetCurrentThread();
 | 
			
		
		
	
		
			
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			 | 
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 | 
			
		
		
	
		
			
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				    // Save context for current thread
 | 
			
		
		
	
		
			
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				    if (cur) {
 | 
			
		
		
	
		
			
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				        __KernelSaveContext(cur->context);
 | 
			
		
		
	
		
			
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			 | 
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 | 
			
		
		
	
		
			
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				        if (cur->IsRunning()) {
 | 
			
		
		
	
		
			
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			 | 
			
				            __KernelChangeReadyState(cur, true);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
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				        }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
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				    }
 | 
			
		
		
	
		
			
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			 | 
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				    // Load context of new thread
 | 
			
		
		
	
		
			
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				    if (t) {
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				        __SetCurrentThread(t);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        __KernelChangeReadyState(t, false);
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				        t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				        t->wait_type = WAITTYPE_NONE;
 | 
			
		
		
	
		
			
				 | 
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			 | 
			
				        __KernelLoadContext(t->context);
 | 
			
		
		
	
		
			
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				 | 
			
			 | 
			 | 
			
				    } else {
 | 
			
		
		
	
		
			
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				        __SetCurrentThread(NULL);
 | 
			
		
		
	
		
			
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			 | 
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				    }
 | 
			
		
		
	
		
			
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			 | 
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				}
 | 
			
		
		
	
		
			
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			 | 
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 | 
			
		
		
	
		
			
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				/// Gets the next thread that is ready to be run by priority
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				Thread* __KernelNextThread() {
 | 
			
		
		
	
		
			
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			 | 
			
				    Handle next;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Thread* cur = __GetCurrentThread();
 | 
			
		
		
	
		
			
				 | 
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			 | 
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 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (cur && cur->IsRunning()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        next = g_thread_ready_queue.pop_first_better(cur->current_priority);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    } else  {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        next = g_thread_ready_queue.pop_first();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (next < 0) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return NULL;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return Kernel::g_object_pool.GetFast<Thread>(next);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				/// Gets the current thread
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Handle GetCurrentThread() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return __GetCurrentThread()->GetHandle();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				/// Sets up the primary application thread
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Handle __KernelSetupMainThread(s32 priority, int stack_size) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				Handle SetupMainThread(s32 priority, int stack_size) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Handle handle;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Initialize new "main" thread
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Thread* t = __KernelCreateThread(handle, "main", Core::g_app_core->GetPC(), priority, 
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority, 
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    __KernelResetThread(t, 0);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    __ResetThread(t, 0);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // If running another thread already, set it to "ready" state
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Thread* cur = __GetCurrentThread();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (cur && cur->IsRunning()) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        __KernelChangeReadyState(cur, true);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        __ChangeReadyState(cur, true);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Run new "main" thread
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    __SetCurrentThread(t);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    t->status = THREADSTATUS_RUNNING;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    __KernelLoadContext(t->context);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    __LoadContext(t->context);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return handle;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				/// Resumes a thread from waiting by marking it as "ready"
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void __KernelResumeThreadFromWait(Handle handle) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    u32 error;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (t) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        t->status &= ~THREADSTATUS_WAIT;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            __KernelChangeReadyState(t, true);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				/// Puts a thread in the wait state for the given type/reason
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void __KernelWaitCurThread(WaitType wait_type, const char* reason) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Thread* t = __GetCurrentThread();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    t->wait_type = wait_type;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    __KernelChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				/// Reschedules to the next available thread (call after current thread is suspended)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void __KernelReschedule(const char* reason) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Thread* next = __KernelNextThread();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void Reschedule(const char* reason) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    Thread* next = __NextThread();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (next > 0) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        __KernelSwitchContext(next, reason);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        __SwitchContext(next, reason);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				/// Put current thread in a wait state - on WaitSynchronization
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void __KernelWaitThread_Synchronization() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void WaitThread_Synchronization() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // TODO(bunnei): Just a placeholder function for now... FixMe
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    __KernelWaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    __WaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void __KernelThreadingInit() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void ThreadingInit() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void __KernelThreadingShutdown() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				void ThreadingShutdown() {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				} // namespace
 | 
			
		
		
	
	
		
			
				
					| 
						
						
						
					 | 
				
			
			 | 
			 | 
			
				
 
 |