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@ -142,11 +142,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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// TODO(bunnei): The framebuffer region should only be invalidated if it is written to, not
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// every frame. When we find the right place for this, the below line can be removed.
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Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
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Memory::FlushMode::Invalidate);
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// Framebuffer orientation handling
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// Framebuffer orientation handling
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framebuffer_transform_flags = framebuffer.transform_flags;
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framebuffer_transform_flags = framebuffer.transform_flags;
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