|
|
@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
|
|
|
return GL_MIRRORED_REPEAT;
|
|
|
|
return GL_MIRRORED_REPEAT;
|
|
|
|
case Tegra::Texture::WrapMode::ClampToEdge:
|
|
|
|
case Tegra::Texture::WrapMode::ClampToEdge:
|
|
|
|
return GL_CLAMP_TO_EDGE;
|
|
|
|
return GL_CLAMP_TO_EDGE;
|
|
|
|
|
|
|
|
case Tegra::Texture::WrapMode::Border:
|
|
|
|
|
|
|
|
return GL_CLAMP_TO_BORDER;
|
|
|
|
case Tegra::Texture::WrapMode::ClampOGL:
|
|
|
|
case Tegra::Texture::WrapMode::ClampOGL:
|
|
|
|
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
|
|
|
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
|
|
|
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
|
|
|
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
|
|
|