Fix fps counter to correctly measure frame end when there was no frame to draw

pull/8/head
James Rowe 7 years ago
parent b65c096be5
commit 61c39f0fdd

@ -6,6 +6,7 @@
#include "common/alignment.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/nvdrv.h"
@ -129,6 +130,7 @@ void NVFlinger::Compose() {
if (buffer == boost::none) {
// There was no queued buffer to draw, render previous frame
Core::System::GetInstance().perf_stats.EndGameFrame();
VideoCore::g_renderer->SwapBuffers({});
continue;
}

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