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@ -8,6 +8,7 @@
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi_m.h"
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@ -38,6 +39,7 @@ public:
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template <typename T>
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T Read() {
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ASSERT(read_index + sizeof(T) <= buffer.size());
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T val;
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std::memcpy(&val, buffer.data() + read_index, sizeof(T));
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read_index += sizeof(T);
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@ -47,6 +49,7 @@ public:
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template <typename T>
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T ReadUnaligned() {
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ASSERT(read_index + sizeof(T) <= buffer.size());
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T val;
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std::memcpy(&val, buffer.data() + read_index, sizeof(T));
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read_index += sizeof(T);
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@ -54,6 +57,7 @@ public:
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}
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std::vector<u8> ReadBlock(size_t length) {
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ASSERT(read_index + length <= buffer.size());
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const u8* const begin = buffer.data() + read_index;
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const u8* const end = begin + length;
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std::vector<u8> data(begin, end);
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@ -86,7 +90,18 @@ public:
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write_index = Common::AlignUp(write_index, 4);
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}
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template <typename T>
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void WriteObject(const T& val) {
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u32_le size = static_cast<u32>(sizeof(val));
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Write(size);
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// TODO(Subv): Support file descriptors.
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Write<u32_le>(0); // Fd count.
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Write(val);
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}
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void Deserialize() {
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ASSERT(buffer.size() > sizeof(Header));
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Header header{};
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std::memcpy(&header, buffer.data(), sizeof(Header));
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@ -262,10 +277,11 @@ public:
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Data data;
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};
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// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further.
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// This will break libnx and potentially other apps that more stringently check this. This is here
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// purely as a convenience, and should go away once we implement fences.
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static constexpr u32 FENCE_HACK = 0;
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struct BufferProducerFence {
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u32 is_valid;
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std::array<Nvidia::IoctlFence, 4> fences;
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};
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static_assert(sizeof(BufferProducerFence) == 36, "BufferProducerFence has wrong size");
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class IGBPDequeueBufferResponseParcel : public Parcel {
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public:
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@ -274,20 +290,16 @@ public:
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protected:
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void SerializeData() override {
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// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
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Write<u32>(0);
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Write<u32>(FENCE_HACK);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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Write<u32>(0);
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// TODO(Subv): Find out how this Fence is used.
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BufferProducerFence fence = {};
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fence.is_valid = 1;
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for (auto& fence_ : fence.fences)
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fence_.id = -1;
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Write(slot);
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Write<u32_le>(1);
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WriteObject(fence);
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Write<u32_le>(0);
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}
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u32_le slot;
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@ -316,11 +328,10 @@ public:
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protected:
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void SerializeData() override {
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// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
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Write<u32_le>(0);
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Write<u32_le>(FENCE_HACK);
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Write<u32_le>(0);
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Write(buffer);
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// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try
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// to read an IGBPBuffer object from the parcel.
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Write<u32_le>(1);
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WriteObject(buffer);
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Write<u32_le>(0);
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}
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