mirror of https://github.com/yuzu-mirror/yuzu
gl_sampler_cache: Port sampler cache to OpenGL
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_sampler_cache.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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namespace OpenGL {
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SamplerCacheOpenGL::SamplerCacheOpenGL() = default;
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SamplerCacheOpenGL::~SamplerCacheOpenGL() = default;
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OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc) const {
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OGLSampler sampler;
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sampler.Create();
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const GLuint sampler_id{sampler.handle};
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glSamplerParameteri(
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sampler_id, GL_TEXTURE_MAG_FILTER,
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MaxwellToGL::TextureFilterMode(tsc.mag_filter, Tegra::Texture::TextureMipmapFilter::None));
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glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
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MaxwellToGL::TextureFilterMode(tsc.min_filter, tsc.mipmap_filter));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(tsc.wrap_u));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(tsc.wrap_v));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(tsc.wrap_p));
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
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tsc.depth_compare_enabled == 1 ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
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MaxwellToGL::DepthCompareFunc(tsc.depth_compare_func));
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glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, tsc.GetBorderColor().data());
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tsc.GetMinLod());
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tsc.GetMaxLod());
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tsc.GetLodBias());
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
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} else if (tsc.GetMaxAnisotropy() != 1) {
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LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
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}
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return sampler;
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}
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GLuint SamplerCacheOpenGL::ToSamplerType(const OGLSampler& sampler) const {
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return sampler.handle;
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}
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} // namespace OpenGL
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@ -0,0 +1,25 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/sampler_cache.h"
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namespace OpenGL {
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class SamplerCacheOpenGL final : public VideoCommon::SamplerCache<GLuint, OGLSampler> {
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public:
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explicit SamplerCacheOpenGL();
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~SamplerCacheOpenGL();
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protected:
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OGLSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc) const;
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GLuint ToSamplerType(const OGLSampler& sampler) const;
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};
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} // namespace OpenGL
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