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@ -102,8 +102,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
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RendererOpenGL::~RendererOpenGL() = default;
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RendererOpenGL::~RendererOpenGL() = default;
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void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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system.GetPerfStats().EndSystemFrame();
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// Maintain the rasterizer's state as a priority
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// Maintain the rasterizer's state as a priority
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OpenGLState prev_state = OpenGLState::GetCurState();
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OpenGLState prev_state = OpenGLState::GetCurState();
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state.AllDirty();
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state.AllDirty();
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