mirror of https://github.com/yuzu-mirror/yuzu
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
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#pragma once
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#include <cstring>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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namespace ConstBufferAccessor {
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template <typename T>
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T access(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset) {
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auto& gpu = Core::System::GetInstance().GPU();
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auto& memory_manager = gpu.MemoryManager();
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auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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T result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(T));
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return result;
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}
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} // namespace ConstBufferAccessor
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} // namespace Tegra
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