gl_shader_decompiler: Correct return value of WriteTexsInstruction()

This should be returning void, not a std::string
pull/8/head
Lioncash 7 years ago
parent f6657bc8d7
commit 33e2033af5

@ -750,8 +750,8 @@ private:
}
}
std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine('{');

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