shader_jit: Fix non-SSE4.1 path where FLR would not truncate

pull/8/head
Jannik Vogel 9 years ago
parent 018191c1f0
commit 2d8097eecc

@ -491,7 +491,7 @@ void JitShader::Compile_FLR(Instruction instr) {
if (Common::GetCPUCaps().sse4_1) {
ROUNDFLOORPS(SRC1, R(SRC1));
} else {
CVTPS2DQ(SRC1, R(SRC1));
CVTTPS2DQ(SRC1, R(SRC1));
CVTDQ2PS(SRC1, R(SRC1));
}

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