video_core: preallocate fewer IR blocks

pull/8/head
Liam 2 years ago
parent ce0510913a
commit 2c01669046

@ -16,9 +16,9 @@ struct ShaderPools {
inst.ReleaseContents(); inst.ReleaseContents();
} }
Shader::ObjectPool<Shader::IR::Inst> inst; Shader::ObjectPool<Shader::IR::Inst> inst{8192};
Shader::ObjectPool<Shader::IR::Block> block; Shader::ObjectPool<Shader::IR::Block> block{32};
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block; Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block{32};
}; };
struct Context { struct Context {

@ -92,9 +92,9 @@ struct ShaderPools {
inst.ReleaseContents(); inst.ReleaseContents();
} }
Shader::ObjectPool<Shader::IR::Inst> inst; Shader::ObjectPool<Shader::IR::Inst> inst{8192};
Shader::ObjectPool<Shader::IR::Block> block; Shader::ObjectPool<Shader::IR::Block> block{32};
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block; Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block{32};
}; };
class PipelineCache : public VideoCommon::ShaderCache { class PipelineCache : public VideoCommon::ShaderCache {

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