Replace GLSL as the default OpenGL shader backend

GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
pull/8/head
Matías Locatti 2 years ago committed by GitHub
parent 3e53d8138c
commit 26211ac339
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@ -442,7 +442,7 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM,
ShaderBackend::SPIRV, "shader_backend"}; ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};

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