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@ -852,12 +852,11 @@ void GMainWindow::InitializeWidgets() {
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// Setup Dock button
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dock_status_button = new QPushButton();
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dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
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dock_status_button->setFocusPolicy(Qt::NoFocus);
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connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
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dock_status_button->setText(tr("DOCK"));
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dock_status_button->setCheckable(true);
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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UpdateDockedButton();
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statusBar()->insertPermanentWidget(0, dock_status_button);
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gpu_accuracy_button = new QPushButton();
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@ -2887,7 +2886,7 @@ void GMainWindow::OnToggleDockedMode() {
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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dock_status_button->setChecked(!is_docked);
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UpdateDockedButton();
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OnDockedModeChanged(is_docked, !is_docked, *system);
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}
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@ -3253,6 +3252,12 @@ void GMainWindow::UpdateGPUAccuracyButton() {
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}
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}
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void GMainWindow::UpdateDockedButton() {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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dock_status_button->setChecked(is_docked);
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dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
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}
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void GMainWindow::UpdateFilterText() {
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const auto filter = Settings::values.scaling_filter.GetValue();
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switch (filter) {
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@ -3296,10 +3301,10 @@ void GMainWindow::UpdateAAText() {
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}
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void GMainWindow::UpdateStatusButtons() {
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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UpdateGPUAccuracyButton();
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UpdateDockedButton();
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UpdateFilterText();
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UpdateAAText();
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}
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