@ -827,12 +827,11 @@ void GMainWindow::InitializeWidgets() {
// Setup Dock button
dock_status_button = new QPushButton ( ) ;
dock_status_button - > setObjectName ( QStringLiteral ( " Togglable StatusBarButton" ) ) ;
dock_status_button - > setObjectName ( QStringLiteral ( " Docking StatusBarButton" ) ) ;
dock_status_button - > setFocusPolicy ( Qt : : NoFocus ) ;
connect ( dock_status_button , & QPushButton : : clicked , this , & GMainWindow : : OnToggleDockedMode ) ;
dock_status_button - > setText ( tr ( " DOCK " ) ) ;
dock_status_button - > setCheckable ( true ) ;
dock_status_button- > setChecked ( Settings : : values . use_docked_mode . GetValue ( ) ) ;
UpdateDockedButton( ) ;
statusBar ( ) - > insertPermanentWidget ( 0 , dock_status_button ) ;
gpu_accuracy_button = new QPushButton ( ) ;
@ -2858,7 +2857,7 @@ void GMainWindow::OnToggleDockedMode() {
}
Settings : : values . use_docked_mode . SetValue ( ! is_docked ) ;
dock_status_button- > setChecked ( ! is_docked ) ;
UpdateDockedButton( ) ;
OnDockedModeChanged ( is_docked , ! is_docked , * system ) ;
}
@ -3224,6 +3223,12 @@ void GMainWindow::UpdateGPUAccuracyButton() {
}
}
void GMainWindow : : UpdateDockedButton ( ) {
const bool is_docked = Settings : : values . use_docked_mode . GetValue ( ) ;
dock_status_button - > setChecked ( is_docked ) ;
dock_status_button - > setText ( is_docked ? tr ( " DOCKED " ) : tr ( " HANDHELD " ) ) ;
}
void GMainWindow : : UpdateFilterText ( ) {
const auto filter = Settings : : values . scaling_filter . GetValue ( ) ;
switch ( filter ) {
@ -3267,10 +3272,10 @@ void GMainWindow::UpdateAAText() {
}
void GMainWindow : : UpdateStatusButtons ( ) {
dock_status_button - > setChecked ( Settings : : values . use_docked_mode . GetValue ( ) ) ;
renderer_status_button - > setChecked ( Settings : : values . renderer_backend . GetValue ( ) = =
Settings : : RendererBackend : : Vulkan ) ;
UpdateGPUAccuracyButton ( ) ;
UpdateDockedButton ( ) ;
UpdateFilterText ( ) ;
UpdateAAText ( ) ;
}