config: Save multiplayer settings only globally

Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
pull/8/head
Wollnashorn 2 years ago
parent 9fdacb5e3a
commit 1df5d12b19

@ -941,7 +941,6 @@ void Config::ReadValues() {
ReadRendererValues();
ReadAudioValues();
ReadSystemValues();
ReadMultiplayerValues();
}
void Config::SavePlayerValue(std::size_t player_index) {
@ -1099,7 +1098,6 @@ void Config::SaveValues() {
SaveRendererValues();
SaveAudioValues();
SaveSystemValues();
SaveMultiplayerValues();
}
void Config::SaveAudioValues() {

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