gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()

This is only ever used within this function, so we can narrow it's scope
down.
pull/8/head
Lioncash 6 years ago
parent 2f2ab9b5bc
commit 04a1161354

@ -2271,10 +2271,8 @@ private:
ShaderWriter code; ShaderWriter code;
}; };
static constexpr std::string_view flow_var = "flow_var_";
std::string GetFlowVariable(u32 i) { std::string GetFlowVariable(u32 i) {
return fmt::format("{}{}", flow_var, i); return fmt::format("flow_var_{}", i);
} }
class ExprDecompiler { class ExprDecompiler {

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