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@ -430,7 +430,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
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// TODO(bunnei): Figure out how the below register works. According to envytools, this should be
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// TODO(bunnei): Figure out how the below register works. According to envytools, this should be
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// used to enable multiple render targets. However, it is left unset on all games that I have
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// used to enable multiple render targets. However, it is left unset on all games that I have
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// tested.
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// tested.
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ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
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UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);
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// Bind the framebuffer surfaces
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// Bind the framebuffer surfaces
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current_state.draw.draw_framebuffer = framebuffer.handle;
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current_state.draw.draw_framebuffer = framebuffer.handle;
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