fix(control dialog): background color

pull/18/head
kate 4 years ago
parent 078a55144e
commit 6d9c8a0bcd

@ -34,11 +34,11 @@ Item {
signal clicked
signal pressAndHold
property var backgroundColor: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.4)
: Qt.rgba(0, 0, 0, 0.1)
property var hoverColor: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.5)
: Qt.rgba(0, 0, 0, 0.2)
property var pressedColor: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.3)
property var backgroundColor: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.1)
: Qt.rgba(0, 0, 0, 0.05)
property var hoverColor: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.15)
: Qt.rgba(0, 0, 0, 0.1)
property var pressedColor: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.2)
: Qt.rgba(0, 0, 0, 0.15)
property var highlightHoverColor: FishUI.Theme.darkMode ? Qt.lighter(FishUI.Theme.highlightColor, 1.1)
@ -72,7 +72,7 @@ Item {
Rectangle {
anchors.fill: parent
radius: FishUI.Theme.bigRadius
opacity: control.checked ? 0.9 : FishUI.Theme.darkMode ? 0.3 : 0.5
opacity: 1
color: {
if (control.checked) {

@ -305,9 +305,8 @@ ControlCenterDialog {
id: brightnessItemBg
anchors.fill: parent
radius: FishUI.Theme.bigRadius
color: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.4)
: Qt.rgba(0, 0, 0, 0.1)
opacity: FishUI.Theme.darkMode ? 0.3 : 0.5
color: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.1)
: Qt.rgba(0, 0, 0, 0.05)
}
RowLayout {
@ -357,9 +356,8 @@ ControlCenterDialog {
id: volumeItemBg
anchors.fill: parent
radius: FishUI.Theme.bigRadius
color: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.4)
: Qt.rgba(0, 0, 0, 0.1)
opacity: FishUI.Theme.darkMode ? 0.3 : 0.5
color: FishUI.Theme.darkMode ? Qt.rgba(255, 255, 255, 0.1)
: Qt.rgba(0, 0, 0, 0.05)
}
RowLayout {

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