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CMakeLists.txt
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CMake: Prefer private over public include dirs
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2 weeks ago |
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achievements.cpp
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Achievements: Add easing to progress indicators
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2 weeks ago |
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achievements.h
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Achievements: Add progress to progress database refresh
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1 month ago |
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achievements_private.h
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FullscreenUI: Add achievement subset selection
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1 month ago |
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analog_controller.cpp
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Deps: Remove version number from FontAwesome header
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3 weeks ago |
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analog_controller.h
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AnalogController: Fix sync/readback value for vibration
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3 months ago |
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analog_joystick.cpp
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Deps: Remove version number from FontAwesome header
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3 weeks ago |
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analog_joystick.h
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Controller: Merge all binds into one index space
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3 months ago |
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bios.cpp
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Host: Split into multiple files
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4 weeks ago |
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bios.h
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Declare all namespace-scope constants as inline
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6 months ago |
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bus.cpp
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Log: Move FastWrite() into macro
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2 months ago |
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bus.h
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Misc: Replace a bunch of static qualifiers with inline
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6 months ago |
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cdrom.cpp
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Host: Rename CPUThread/EmuThread to CoreThread
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4 weeks ago |
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cdrom.h
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CDROM: Improve subchannel file detection
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4 months ago |
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cdrom_async_reader.cpp
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Misc: Eliminate usage of modal progress callback functions
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2 months ago |
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cdrom_async_reader.h
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Misc: Eliminate usage of modal progress callback functions
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2 months ago |
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cdrom_subq_replacement.cpp
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CDROM: Tidy up warnings
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4 months ago |
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cdrom_subq_replacement.h
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CDROM: Improve subchannel file detection
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4 months ago |
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cheats.cpp
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Cheats: Search local cheats/patches for multi-disc games
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2 weeks ago |
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cheats.h
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Qt: Validate cheats before saving edits
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3 months ago |
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controller.cpp
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Host: Split into multiple files
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4 weeks ago |
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controller.h
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Controller: Remove unused helper function
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3 months ago |
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core.cpp
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Core: Set correct log channel
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3 weeks ago |
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core.h
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Host: Split into multiple files
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4 weeks ago |
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core.props
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SoundEffectManager: Upmix and resample sound effects when needed
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3 weeks ago |
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core.vcxproj
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Build: Don't make fast_float a public link for libraries
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2 weeks ago |
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core.vcxproj.filters
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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core_private.h
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Host: Split into multiple files
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4 weeks ago |
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cpu_code_cache.cpp
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CodeCache: Don't try to handle page faults when shutting down
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3 weeks ago |
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cpu_code_cache.h
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…
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cpu_code_cache_private.h
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CPU/Recompiler: Remove unused function pointer
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5 months ago |
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cpu_core.cpp
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CPU: Add Host::ReportDebuggerEvent()
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1 week ago |
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cpu_core.h
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CPU: Add Host::ReportDebuggerEvent()
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1 week ago |
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cpu_core_private.h
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Misc: Replace a bunch of static qualifiers with inline
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6 months ago |
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cpu_disasm.cpp
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CPU: Don't raise #RI on write to read-only COP0 registers
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2 weeks ago |
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cpu_disasm.h
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CPU: Add COP0 register names to disassembly
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2 weeks ago |
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cpu_pgxp.cpp
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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cpu_pgxp.h
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System: Add 'Low VRAM' rewind mode
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2 months ago |
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cpu_recompiler.cpp
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CPU: Correctly mask upper 1.5GB of KUSEG
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9 months ago |
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cpu_recompiler.h
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…
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cpu_recompiler_arm32.cpp
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CPU/PGXP: Implement lwl/lwr/swl/swr
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4 months ago |
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cpu_recompiler_arm32.h
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CPU/PGXP: Implement lwl/lwr/swl/swr
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4 months ago |
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cpu_recompiler_arm64.cpp
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CPU/Recompiler: Set up frame pointer on Windows ARM64
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2 months ago |
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cpu_recompiler_arm64.h
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CPU/PGXP: Implement lwl/lwr/swl/swr
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4 months ago |
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cpu_recompiler_riscv64.cpp
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CPU/PGXP: Implement lwl/lwr/swl/swr
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4 months ago |
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cpu_recompiler_riscv64.h
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CPU/PGXP: Implement lwl/lwr/swl/swr
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4 months ago |
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cpu_recompiler_x64.cpp
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CPU/PGXP: Implement lwl/lwr/swl/swr
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4 months ago |
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cpu_recompiler_x64.h
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CPU/PGXP: Implement lwl/lwr/swl/swr
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4 months ago |
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cpu_types.cpp
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…
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cpu_types.h
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CPU: Don't raise #RI on write to read-only COP0 registers
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2 weeks ago |
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ddgo_controller.cpp
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Host: Split into multiple files
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4 weeks ago |
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ddgo_controller.h
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Make all single-argument constructors explicit
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6 months ago |
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digital_controller.cpp
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Host: Split into multiple files
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4 weeks ago |
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digital_controller.h
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…
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dma.cpp
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DMA: Speed up RAM write with CDROM speedup
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3 months ago |
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dma.h
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…
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fullscreenui.cpp
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FullscreenUI: Fix incorrect state with per-game renderer setting
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1 week ago |
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fullscreenui.h
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FullscreenUI: Fix incorrect state with per-game renderer setting
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1 week ago |
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fullscreenui_achievements.cpp
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dep/imgui: Update to 69a501d
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1 week ago |
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fullscreenui_game_list.cpp
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FullscreenUI: Add navigation sound effects
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3 weeks ago |
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fullscreenui_private.h
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Qt: Simplify cover and icon invalidation
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1 month ago |
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fullscreenui_settings.cpp
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FullscreenUI: Avoid redundant transition
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1 week ago |
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fullscreenui_strings.h
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GPU: Add option to crop vertex colours before modulation
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3 weeks ago |
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fullscreenui_widgets.cpp
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FullscreenUI: Avoid redundant transition
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1 week ago |
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fullscreenui_widgets.h
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FullscreenUI: Fix incorrect state with per-game renderer setting
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1 week ago |
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game_database.cpp
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Common: Remove fallback for missing heterogeneous lookup
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2 weeks ago |
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game_database.h
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GameDatabase: Add DisableAllBordersCrop trait
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2 months ago |
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game_list.cpp
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GameList: Fix reporting of 'Yesterday' on Jan 1st
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2 weeks ago |
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game_list.h
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MemoryCard: Show game icon when saving
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2 months ago |
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gdb_server.cpp
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…
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gdb_server.h
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…
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gpu.cpp
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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gpu.h
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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gpu_backend.cpp
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Deps: Remove version number from FontAwesome header
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3 weeks ago |
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gpu_backend.h
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GPU: Align the memory allocation rather than the class
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2 months ago |
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gpu_commands.cpp
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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gpu_dump.cpp
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…
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gpu_dump.h
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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gpu_helpers.h
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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gpu_hw.cpp
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Deps: Remove version number from FontAwesome header
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3 weeks ago |
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gpu_hw.h
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GPUDevice: Extract texture format to global namespace
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3 weeks ago |
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gpu_hw_shadergen.cpp
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GPU: Add option to crop vertex colours before modulation
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3 weeks ago |
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gpu_hw_shadergen.h
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GPU: Add option to crop vertex colours before modulation
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3 weeks ago |
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gpu_hw_texture_cache.cpp
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Common: Remove fallback for missing heterogeneous lookup
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2 weeks ago |
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gpu_hw_texture_cache.h
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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gpu_presenter.cpp
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GPUDevice: Extract texture format to global namespace
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3 weeks ago |
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gpu_presenter.h
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GPUDevice: Extract texture format to global namespace
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3 weeks ago |
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gpu_shadergen.cpp
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GPU/ShaderGen: Added Hybrid Bilinear scaling (#3554)
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4 months ago |
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gpu_shadergen.h
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GPU/ShaderGen: Added Hybrid Bilinear scaling (#3554)
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4 months ago |
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gpu_sw.cpp
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GPU: Add option to crop vertex colours before modulation
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3 weeks ago |
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gpu_sw.h
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GPUDevice: Extract texture format to global namespace
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3 weeks ago |
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gpu_sw_rasterizer.cpp
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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gpu_sw_rasterizer.h
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GPU: Add option to crop vertex colours before modulation
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3 weeks ago |
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gpu_sw_rasterizer.inl
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GPU: Add option to crop vertex colours before modulation
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3 weeks ago |
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gpu_sw_rasterizer_avx2.cpp
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…
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gpu_thread.cpp
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FullscreenUI: Fix incorrect state with per-game renderer setting
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1 week ago |
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gpu_thread.h
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VulkanDevice: Persist instance throughout launches
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3 weeks ago |
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gpu_thread_commands.h
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Qt: Get rid of multiple sources of truth for fullscreen
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2 months ago |
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gpu_types.h
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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gte.cpp
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Host: Rename CPUThread/EmuThread to CoreThread
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4 weeks ago |
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gte.h
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Settings: Store custom aspect ratios in main key
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4 months ago |
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gte_types.h
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CPU/GTE: Remove unnecessary struct padding
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3 months ago |
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guncon.cpp
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Host: Split into multiple files
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4 weeks ago |
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guncon.h
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Make all single-argument constructors explicit
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6 months ago |
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host.h
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CPU: Add Host::ReportDebuggerEvent()
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1 week ago |
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hotkeys.cpp
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InputManager: Remove hotkey list indirection
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2 weeks ago |
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imgui_overlays.cpp
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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imgui_overlays.h
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Declare all namespace-scope constants as inline
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6 months ago |
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input_types.h
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Misc: Move SettingInfo declaration to input_types.h
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3 months ago |
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interrupt_controller.cpp
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…
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interrupt_controller.h
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Declare all namespace-scope constants as inline
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6 months ago |
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jogcon.cpp
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Host: Split into multiple files
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4 weeks ago |
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jogcon.h
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Controller: Merge all binds into one index space
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3 months ago |
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justifier.cpp
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Host: Split into multiple files
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4 weeks ago |
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justifier.h
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Justifier: Handle byte 4 IRQ enable flag
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9 months ago |
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mdec.cpp
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Settings: Rearrange fields
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3 months ago |
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mdec.h
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DMA: Decrease slice size when MDEC is active/decoding
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5 months ago |
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memory_card.cpp
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Host: Split into multiple files
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4 weeks ago |
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memory_card.h
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System: Simplify and polish more OSD messages
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3 months ago |
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memory_card_image.cpp
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GPU: Extract heavier helper functions to own header
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3 weeks ago |
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memory_card_image.h
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…
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memory_scanner.cpp
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Common: Add additional ryml helpers
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4 weeks ago |
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memory_scanner.h
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Qt: Persist memory scanner watch list across instances
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6 months ago |
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mips_encoder.h
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…
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multitap.cpp
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…
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multitap.h
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…
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negcon.cpp
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Host: Split into multiple files
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4 weeks ago |
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negcon.h
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Qt: Refactor LED bindings
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4 months ago |
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negcon_rumble.cpp
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Deps: Remove version number from FontAwesome header
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3 weeks ago |
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negcon_rumble.h
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AnalogController: Fix sync/readback value for vibration
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3 months ago |
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pad.cpp
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Host: Split into multiple files
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4 weeks ago |
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pad.h
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…
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pcdrv.cpp
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Qt: Add Memory Editor window
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4 months ago |
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pcdrv.h
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…
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pch.cpp
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…
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pch.h
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…
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performance_counters.cpp
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Host: Rename CPUThread/EmuThread to CoreThread
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4 weeks ago |
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performance_counters.h
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Host: Rename CPUThread/EmuThread to CoreThread
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4 weeks ago |
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pio.cpp
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…
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pio.h
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…
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playstation_mouse.cpp
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Host: Split into multiple files
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4 weeks ago |
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playstation_mouse.h
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Make all single-argument constructors explicit
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6 months ago |
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psf_loader.cpp
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PSFLoader: Fix recursive _lib loading (#3489)
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6 months ago |
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psf_loader.h
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…
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save_state_version.h
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GPU: Don't save settings to save state
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3 months ago |
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settings.cpp
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Settings: Restore a few missing defaults in Safe Mode
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3 weeks ago |
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settings.h
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GPU: Add option to crop vertex colours before modulation
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3 weeks ago |
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shader_cache_version.h
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GPU: Add option to crop vertex colours before modulation
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3 weeks ago |
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sio.cpp
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Controller: Don't indirectly include settings.h
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3 months ago |
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sio.h
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…
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sound_effect_manager.cpp
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SoundEffectManager: Support converting float wave files too
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1 week ago |
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sound_effect_manager.h
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SoundEffectManager: Add caching and async reading
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3 weeks ago |
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spu.cpp
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GPUDevice: Extract enums to own file
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3 weeks ago |
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spu.h
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AudioStream: Split into source and backend streams
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3 weeks ago |
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system.cpp
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CoreAudioStream: Handle parameter changes without restarting
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2 weeks ago |
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system.h
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Host: Move async tasks to host namespace
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4 weeks ago |
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system_private.h
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Host: Move async tasks to host namespace
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4 weeks ago |
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timers.cpp
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…
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timers.h
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…
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timing_event.cpp
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…
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timing_event.h
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…
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types.h
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GPU: Add "Fine Crop" settings
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1 month ago |