Commit Graph

9088 Commits (v0.1-8591)
 

Author SHA1 Message Date
Stenzek edfeffd820
GameDB: Hash for Aquanaut's Holiday 8 months ago
Stenzek fda10a6978
FullscreenUI: Remove legacy 'Enable Cheats' option
It did nothing.
8 months ago
Stenzek 43af57d735
System: Fix UpdateGTEAspectRatio() during initialization 8 months ago
Stenzek 1f1a664908
InputManager: Add missing call to UpdateHostMouseMode() 8 months ago
Stenzek 6e2223b517
OpenGLDevice: Fix surfaceless context switch 8 months ago
Stenzek fbb411a946
OpenGLDevice: Blacklist fbfetch on PowerVR as well
Apparently it's broken, and I don't have any devices with this chip
so I can't find a potential workaround anyway.
8 months ago
Stenzek 4e1e07a93c
Qt: Shrink BIOS settings page height
Move open/refresh buttons.
8 months ago
Stenzek 9d52e27e16
CPU/Recompiler: Use condition select for ICache updates
Tidy ~4% perf boost.
8 months ago
Stenzek 666fee2df7
GameDB: Enable ICache for Crash 3
Sound effects during the intro can be lost if the CPU runs too fast.
8 months ago
Stenzek 2603ce5976
GameDB: Merge all 8 discs of Tokimeki Memorial 2 8 months ago
Stenzek 03e24637af
Qt: Simplify Host::CommitBaseSettingChanges() 8 months ago
Stenzek d00627b44b
GameDB: Alnam no Kiba - Juuzoku Juuni Shinto Densetsu 8 months ago
Stenzek 5e21234966
Qt: Fix deadlock in Game Properties -> Post-Processing 8 months ago
Stenzek 90e9634c19
FullscreenUI: Enable DrawStringListSetting() 8 months ago
Stenzek c0c2e69b59
CPU/Recompiler: Document ARM32 code size
Yikes, it's huge..
8 months ago
Stenzek 5cbb6b6163
Qt: Purge unused {start,stop}dumpingAudio 8 months ago
Stenzek e91ae5f1b9
GPU/HW: Only compile page texture shaders if TC is enabled
Knocks about 1/4 off the total pipelines with the default config.
8 months ago
Stenzek dcaee9b87e
Qt: Add ISO Browser to Tools menu 8 months ago
Stenzek 726aa67d1b
CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
Neither cart type has code mapped above this address.

Saves ~91MB of memory.
8 months ago
Anderson Cardoso b99fb22522
Atualização Português do Brasil (#3342)
atualizado para a última versão
8 months ago
Stenzek b832dfbb3a
CDROM: Zero out seek start/end after read 8 months ago
Stenzek c25c0067af
CDROM: Handle repeated SeekL to same target
Fixes more lockups in Resident Evil 3.
8 months ago
Stenzek e683c89770
CPU/Recompiler: Fix ICache updates on ARM32 8 months ago
Stenzek 5687dd22bd
PIO: Add basic flash cartridge support 8 months ago
Stenzek 2f6eaa1d43
CPU/Interpreter: Address ICache lines in words
Might help on ARM32, because no unaligned access.

Otherwise, ~23% perf boost in debug builds. But this is pretty
meaningless.
8 months ago
Stenzek 0dbab167a8
GameDB: Disable widescreen in Fear Effect
FMV backgrounds.
8 months ago
Stenzek ceef778891
GameDB: Disable multitap for Fear Effect games 8 months ago
Stenzek 25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.

Also add a DisableMultitap trait for these games to force it off.
8 months ago
Stenzek 50fbaf90e6
Qt: Add debug menu options for log sinks/timestamps 8 months ago
Stenzek 8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.

Also fixes compile errors when using texture filtering on GLSL ES.
8 months ago
Stenzek db848d1381
System: Remove redundant GameDB lookup 8 months ago
Stenzek 5577328f35
Controller: Allow !compatsettings to always start in analog mode 8 months ago
Stenzek 99f133223c
CPU/Recompiler: Create block links for self-looping blocks
This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.

Might help with Spyro 2/3. I can't seem to make them crash anymore.
8 months ago
Stenzek 2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes 8 months ago
Stenzek c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter 8 months ago
Stenzek cdcf05a878
CPU/Recompiler: Only truncate block for future writes
If we overwrite an instruction that has already executed, it
should invalidate the block next time.
8 months ago
Stenzek e507fdcb1f
System: Load state before calling OnSystemStarted()
Needed for transitent state cleanup on Android.
8 months ago
Stenzek d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM 8 months ago
Stenzek 9743ce01a0
OpenGLDevice: Support GLES 3.0
Android emulator still doesn't have GLES 3.1...
8 months ago
Stenzek 69947fb907
GPU/TextureCache: Look for replacements outside of subdirectory
i.e. old setups that do not have the `replacements` subdirectory.
8 months ago
Stenzek d871c17f3f
Settings: Set sprite texture filter on reset 8 months ago
Stenzek 5eac1e4800
VulkanDevice: Blacklist FSI on AMD Windows
Yay for random GPU resets, it's fine on NVIDIA.
8 months ago
Stenzek 1edcc8c0ac
System: Merge system taints with state taints on load 8 months ago
Stenzek cc567d9498
Cheats: Fix hash-suffixed files incorrectly loading 8 months ago
Stenzek e137d3b5c7
Common: Fix rectangle rempty() on ARM32 8 months ago
Stenzek 5767397231
Qt: Remove 'Enable Cheats' from Console Settings
This was moved to Game Properties ages ago.
8 months ago
Stenzek 0bb83f6fd7
OpenGLDevice: Fix inverted cache file lock 8 months ago
Stenzek 1e839224e8
CDROM: Fix physical disc reading without SubQ on Linux 8 months ago
Stenzek 2e6deca76f
FileSystem: Don't use POSIX locks on Android
Requires SDK 24, and it's pointless anyway.
8 months ago
Stenzek b814666134
CPU/Recompiler: Fix ARM32 build (again) 8 months ago