Commit Graph

9935 Commits (628e41f849cee1abe21c0f9266e7e772d46d40ad)
 

Author SHA1 Message Date
Stenzek 1cad6389aa
AnalogController: Fix flipped log message 4 months ago
Davide Pesavento 7eb2b07e39 Qt: Don't draw a frame if there are no patches 4 months ago
Davide Pesavento d0c3f7d5a2 Qt: Reduce layout margins in postprocessing settings
And remove a redundant VBoxLayout
4 months ago
Davide Pesavento 0e9f116a2e Qt: Turn `retroachievements.org` into a hyperlink 4 months ago
Stenzek 2fad6478b4
CDImage: Include the WAV file's details when incompatible 4 months ago
Stenzek 2308c5ddc6
Qt: Check cache when getting game icon for window
Apparently forgot this...
4 months ago
Stenzek 9e319ff495
FullscreenUI: Avoid ID duplication in choice dialogs
If two items, e.g. discs happen to have the same display name.
4 months ago
Stenzek 00623ebf8b
FullscreenUI: Fix rounding on widget grab rects 4 months ago
Stenzek f21ab0b70a
GPUDevice: Fix ARM GPU detection 4 months ago
Stenzek 13e4515118
GPU: Send read command in SW if stats are enabled
Won't do anything, but it does update the counter.
4 months ago
Stenzek 5d42bbc49f
GameDB: Force software for X2 - No Relief
Lots of readbacks.
4 months ago
Stenzek cd2d0503da
System: Fix frame advance+runahead stepping 2 frames 4 months ago
Stenzek e4e57c674d
GPUDevice: Use driver type fields 4 months ago
Stenzek ef26d5cb74
GPUDevice: Backport driver type detection 4 months ago
Stenzek 1e930c4063
ShaderGen: Drop DRIVER_V3D and DRIVER_POWERVR macros
They're not needed anymore.
4 months ago
Stenzek cc3bc120a4
OpenGLContext: Prefer GLES over GL<3.2
Ends up having a larger feature set in GLSL.
4 months ago
Stenzek 63adf475d4
VulkanDevice: Avoid defaulting to Vulkan for V3D driver
Image copies are broken.

https://discord.com/channels/695640472202379425/695823554712698962/1392128815689629707
4 months ago
Stenzek b9a9ea220e
PostProcessing/FX: Don't try to compile for GL<3.2
No interface blocks or binding layouts. Get a better driver for gosh
sake.
4 months ago
Stenzek 80a689257c
PostProcessing/GLSL: Support OpenGL 3.1 4 months ago
Stenzek 742cfcb12b
ShaderGen: Emit location qualifiers for SPV without interface blocks
Required for GLSL post-processing with OpenGL 3.1.
4 months ago
Stenzek 2d29c63708
ShaderGen: Emit fallback functions for GLSL < 4.0 4 months ago
Stenzek 601173b01e
ShaderGen: Add UseGLSLInterfaceBlocks() 4 months ago
Stenzek f273dcff18
GameList: Fix possible bad optional unwrap in ApplyCustomAttributes() 4 months ago
Stenzek 6f3a6d7934
Qt: Remove unused includes 4 months ago
Davide Pesavento 1bf248b299 Qt: Swap order of read/seek speedup cycles in Advanced settings
To match the order in Console settings.
4 months ago
Davide Pesavento a012d496ea Qt: Fix resetting per-game CDROM speedup and SIO settings
Amends d2c09dfaff and 0098c60ee8
4 months ago
Davide Pesavento cacd174642 Qt: Rearrange log settings checkboxes 4 months ago
Davide Pesavento 002cb942bb Qt: Fix initial UI state of log timestamps checkboxes 4 months ago
Davide Pesavento d8a267162d
Qt: Set default button in settings and ISO browser (#3475) 4 months ago
zkdpower 9ba3129b67
Update the Simple-Chinese translation to latest. (#3474) 4 months ago
Davide Pesavento 041145d336
GameDB: Increase max read speedup cycles for Dino Crisis 1 & 2 (#3473)
Both games freeze almost immediately otherwise.

Also add AnalogController to the first game, but disable auto analog
mode because vibration is supported but the sticks don't do anything.
4 months ago
Davide Pesavento 3f7e5ca1cb
Qt: Always connect the open folder button (#3472)
And make the line edit read-only instead of disabling it.
4 months ago
Stenzek fb7772871c
GameDatabase: Use string_view for disc sets
Avoid the allocations, apparently forgot this one.
4 months ago
Stenzek 0a267ce158
Common: Add more tests 4 months ago
Davide Pesavento 9b3a29fb5c
GameDB: Increase max read speedup cycles for Castlevania - SotN (#3471)
Allows the game to progress past the first loading screen.
4 months ago
Davide Pesavento ffe05c853f
Increase max read speedup cycles for `Breath of Fire IV` (#3470)
* GameDB: Increase max read speedup cycles for Breath of Fire IV

Otherwise the game hangs before reaching the start menu.

* GameDB: Drop seek speedup setting already at its default value
4 months ago
Stenzek 7dcdff35cb
Qt: Include 'Refresh Progress' button in achievement settings 4 months ago
Davide Pesavento b08ca9430e
GameDB: Disable read speedup in Spyro 2 & 3 (#3464) 4 months ago
Davide Pesavento 3e61a12b0e GameDB: Consistently use title case in genre 4 months ago
Davide Pesavento 66341a12d4 FullscreenUI: Swap file size and uncompressed size in game details 4 months ago
Stenzek d4cf7f248c
FullscreenUI: Fix default displayed value for FF volume 4 months ago
Stenzek d852149809
FullscreenUI: Add icons to game list detail lines 4 months ago
Stenzek 38022afa25
FullscreenUI: Fix focus loss on F4 to switch view 4 months ago
zkdpower 8484170ece
Update the Simple-Chinese translation to latest. (#3468) 4 months ago
Stenzek c8087204c4
FullscreenUI: Fix highlighted option with 'None' background 4 months ago
Stenzek ca322449da
FullscreenUI: Add 'Compact Mode' for game list 4 months ago
Stenzek 0098c60ee8
SIO: Add debugging option to redirect to TTY
Until I bother to finish my sio branch...
4 months ago
Stenzek d0f4f579e1
FullscreenUI: Add missing log timestamp preferences 4 months ago
Stenzek 2a6aa89efb
FullscreenUI: Avoid more conflicts between emoji and PromptFont
By moving them to the unused range.
4 months ago
Stenzek 5b3e843b08
Qt: Separate window and file log timestamp options 4 months ago