Commit Graph

160 Commits (09e7a5843f0c0efb8352af22297a6c1576d97c03)

Author SHA1 Message Date
Connor McLaughlin 635ab72b37 GPU: Implement "Scaled Dithering" option
Fixes #29.
6 years ago
Connor McLaughlin 0690491883 GPU/HW: Fix potential crash in rectangle expansion 6 years ago
Connor McLaughlin 07ba2ecd3d Settings: Simplify resolution scale enumeration 6 years ago
Connor McLaughlin 82eb14efb1 Core: Apply DPI scaling to debug windows 6 years ago
Connor McLaughlin 149cbf6457 GPU/HW: Properly implement too-large polygon culling
Replaces triangle strips with triangle lists, which has the added bonus
of not requiring flushing as many batches.

Fixes missing geometry in Vagrant Story.
6 years ago
Connor McLaughlin bbe54df3a8 GPU/HW: Split rectangles on texture page boundaries
Fixes the sky in Ape Escape's menu screen, FF7 menu borders, probably
others.
6 years ago
Connor McLaughlin d7f8884291 Qt: Fix compilation under clang-9
Fixes #23.
6 years ago
Connor McLaughlin b8210ecbe3 GPU: Use correct texture page size in overlap tracking 6 years ago
Connor McLaughlin 9ac7b002e2 GPU/HW: Improve dirty rectangle tracking
Fixes title screen of Activision Classics and performance regression
from Vagrant Story motion blur fix.
6 years ago
Connor McLaughlin a36fe8bfe6 GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
Partially fixes the motion blur in Vagrant Story.
6 years ago
Connor McLaughlin 7e862cd63e GPU: Texture bit should be ignored when drawing lines
Fixes line flickering in Vagrant Story.
6 years ago
Connor McLaughlin 4a3478b360 HostInterface: Add function to switch between sw/hw rendering 6 years ago
Connor McLaughlin bfef42f4cb GPU: Fix possible driver crash on oversized update/fill 6 years ago
Connor McLaughlin 504510c242 GPU: Fix reading of write-combined GPU buffers
+100fps in recompiler modes
6 years ago
Connor McLaughlin 71c1e243fe Remove YBaseLib dependency 6 years ago
Connor McLaughlin c52040434a Core: Linux warning fixes 6 years ago
Connor McLaughlin ffe90083d3 GPU: Refactor draw mode setting 6 years ago
Connor McLaughlin 67c67bbb66 GPU: Add basic texture filtering support
Still has issues around the edges of text.
6 years ago
Connor McLaughlin 45fc19fd05 GPU: Only latch texpage/mode on polygon/set draw mode
Driver seems to draw an off-screen polygon to set up the parameters,
instead of the set draw mode command.

Fixes broken sprites in Driver/Driver 2.
6 years ago
Connor McLaughlin db0d11c2ff GPU/HW: Cull primitives larger than 1024x512 6 years ago
Connor McLaughlin 024ed01bbb GPU/HW: Set alpha to mask bit setting 6 years ago
Connor McLaughlin 9ea7a8418c GPU: Eliminate temporary buffer when reading back 6 years ago
Connor McLaughlin 3998b9684e GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks 6 years ago
Connor McLaughlin 8c51abaf37 System: Move settings to HostInterface 6 years ago
Connor McLaughlin 089f297b9a GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image 6 years ago
Connor McLaughlin cc7483ad58 GPU/HW: Only copy the dirty area to the VRAM read texture 6 years ago
Connor McLaughlin da51d49d18 GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating 6 years ago
Connor McLaughlin 2c631aba5e GPU: Move stats from renderer class to base classes 6 years ago
Connor McLaughlin afbec85f89 GPU/HW: Track dirty area of VRAM shadow texture via drawing area 6 years ago
Connor McLaughlin 9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display 6 years ago
Connor McLaughlin be81d08109 GPU/HW: Split shadergen to seperate class 6 years ago
Connor McLaughlin 91c99f0226 GPU/HW: Use uniform blocks for batch rendering 6 years ago
Connor McLaughlin ba1a5a5ca9 GPU: Fix batching regression (draws split on texture page) 6 years ago
Connor McLaughlin bb572d5c14 GPU: Remove hack for bitwise ops on TextureMode enum 6 years ago
Connor McLaughlin 4143469353 GPU: Use texture buffer/fragment shader for VRAM writes 6 years ago
Connor McLaughlin 407fee9ec3 GPU: Add base functionality for GL streaming buffers 6 years ago
Connor McLaughlin c52c0608ae GPU: Move resolution scale to hardware backend only 6 years ago
Connor McLaughlin c9feb7ea07 GPU: Add force true color setting 6 years ago
Connor McLaughlin fc09b722ea GPU: Truncate fragment values to 15-bit RGB 6 years ago
Connor McLaughlin bbd7798ca4 GPU: Apply dither pattern more correctly at higher resolutions 6 years ago
Connor McLaughlin ac82383abe GPU: Implement dithering on OpenGL backend 6 years ago
Connor McLaughlin 1c79737021 GPU: Simplify batch state 6 years ago
Connor McLaughlin 1540769cb4 GPU: Fix interlaced display at higher internal resolutions 6 years ago
Connor McLaughlin 5626d4f282 GPU: Fix texcoord off-by-one error in rectangles 6 years ago
Connor McLaughlin 49be3efb35 GPU: Preserve low bits in upscaled texture coordinates 6 years ago
Connor McLaughlin 9b56499afa Refactoring settings/support changing GPU renderer at runtime 6 years ago
Connor McLaughlin 2d0dd03705 GPU: Implement weave deinterlacing 6 years ago
Connor McLaughlin a76ec6fc19 Compile fixes for GCC 6 years ago
Connor McLaughlin 7448cbaf9d GPU: Copy-less processing from DMA 6 years ago
Connor McLaughlin 0f68c8c5d3 Add debugging for GPU/Timers 6 years ago
Connor McLaughlin 5627955900 GPU: Two-pass rendering for B-F transparency 6 years ago
Connor McLaughlin 7254d48835 GPU: Pull page attributes from GPUSTAT if texturing is not enabled 6 years ago
Connor McLaughlin bc8e035e37 GPU: Implement texture window 6 years ago
Connor McLaughlin 1998a74ff4 GPU: Fix warnings in RGB24 shader 6 years ago
Connor McLaughlin 431313156a GPU: Fix invalid rectangle passed to glScissor 6 years ago
Connor McLaughlin c2baa7e834 GPU: 24-bit display depth support 6 years ago
Connor McLaughlin a9313b2958 GPU: Fix transparency not being enabled in shader 6 years ago
Connor McLaughlin 27bc65fc2a GPU: Use BitField sign extending for position 6 years ago
Connor McLaughlin 4d22bec8fd GPU: Add some missing state reset 6 years ago
Connor McLaughlin bddbab9d60 Rename to DuckStation 6 years ago