Commit Graph

8926 Commits (wip3)
 

Author SHA1 Message Date
Daniel Nylander 73dc52ac98
Adding Swedish flags to UI (#3337)
* Updated Swedish translation

* Updating Swedish translation

Now I feel happy with it for some time.

* Adding Swedish flags

* Adding Swedish flags from Wikipedia 

Source https://sv.wikipedia.org/wiki/Fil:Sweden_flag_orb_icon.svg

* Final update for Swedish translation
8 months ago
Stenzek cd216d91db
Qt: Re-enable download button on update failure 8 months ago
Anderson Cardoso 2e0825a363
Atualização Português do Brasil (#3336)
Atualizado para a última versão.
8 months ago
Daniel Nylander b81d6718f4
Updated Swedish translation (#3335)
* Updated Swedish translation

* Updating Swedish translation

Now I feel happy with it for some time.
8 months ago
dreamsyntax 4e43b1ec8c
Debugger/MemoryScanner: Add 'Freeze Selected' (#3334) 8 months ago
Stenzek a879c11c34
Qt: Prevent multiple update download button clicks 8 months ago
Stenzek 97700b85de
GPU/HW: Clear ROV depth on fill/copy/write
It wasn't being specified before, whoops.
8 months ago
Stenzek eb390a9b5d
GPU/TextureCache: Specify max hash cache size/memory in config 8 months ago
Stenzek b28ca2b78a
Qt: Improve updater error reporting
And swap from Qt file functions to our own.
8 months ago
Stenzek 57d3aa4850
FileSystem: Add Error parameter to StatFile() 8 months ago
Stenzek 1434507b41
FileSystem: Add span overload for WriteBinaryFile()
And normalize filename -> path parameter names.
8 months ago
Stenzek b97788a35a
PostProcessing/FX: Force native paths for includes 8 months ago
Stenzek 4edae3cdd0
GPU/HW: Depth buffer needs to be a RT in ROV mode 8 months ago
Stenzek d1b904a1da
Qt: Fix game properties crash opening non-DB game 8 months ago
Stenzek 0befbf8021
GPU: Add Uncorrected Borders crop mode
Should behave the same as the old "All Borders" mode.
The pixel aspect ratio WILL BE WRONG.

Also fixes the size of screenshots in internal resolution mode.
8 months ago
Stenzek be7a20fef2
GPU/TextureCache: Map replacement non-255 alpha to fully transparent
That way if during the scaling process you end up with interpolated
colours, the cutout alpha is preserved.

Ideally we'd blend it, but that tends to create more problems than it
solves on PSX.
8 months ago
Stenzek 5fd79254bd
GPU: Fix crash when toggling software renderer 8 months ago
Stenzek 57595c47af
GPU/TextureCache: Move replacement cache onto the GPU
And enforce a maximum. Should sort out the upload spam.
8 months ago
Stenzek 4a650fcce2
GPUDevice: Fix VRAM usage calculation for compressed textures 8 months ago
Stenzek 982dccb990
D3D12Device: Clang warning fixes 8 months ago
Stenzek b180b26728
GPU: Rework "All Borders" cropping to be aspect correct
The "All Borders" crop mode was previously creating an aspect ratio that
was completely incorrect when using modes outside of Auto/4:3. We now
scale the aspect ratio relative to the PAL/NTSC aspect ratio to account
for this, regardless of how much of a border the game configures.

Overscan cropping also produced an incorrect aspect ratio outside of 4:3
mode, resulting in minor horizontal stretching. It is now correct,
however, this results in black borders being added in 16:9 for most
games.

To remove these borders, you have two options:

 - Use the "Stretch to Fill" aspect ratio. This will scale the GTE
   aspect ratio to fill the screen.

 - Use the "Only Overscan Area (Aspect Uncorrected)" crop mode. This
   mode retains the "old" behaviour, resulting in a stretched image.
8 months ago
Stenzek dec468966c
GPU/HW: Fix sprite mode triggering on screen-aligned UVs
Some polygons just end up being perfect. For example, Croc 2
minecart level.
8 months ago
Stenzek a804801a1b
GPU/HW: Support filtering with texture cache 8 months ago
Stenzek 0ae8fcced3
GPU/HW: Fix incorrect sampling at 1x with TC 8 months ago
Stenzek 0076af6974
SPU: Zero out upper ADPCM filters
Also in CD-ROM.
8 months ago
Stenzek 40a1bee9ea
CDROM: Fix incorrect clmap in XA-ADPCM decoding
Fixes crunchy audio in GT2: A-Spec.
8 months ago
Stenzek 9fa8fee193
Achievements: Use rc_client for pause throttling 8 months ago
Stenzek 852239ec8a
Qt: Add game list language override option 8 months ago
Stenzek 70a4b5c9f2
GameDatabase: Add missing flags 8 months ago
Stenzek 7b230dc4c1
GPU/HW: MSAA samples change needs to recreate pipelines
Otherwise Metal/Vulkan go boom boom.
8 months ago
Stenzek ae14c8715d
Image: Support decompressing BC1-7 8 months ago
Stenzek 8567293103
Util: Add TextureDecompress 8 months ago
Stenzek 7eb1d4e092
GPUDevice: Support compressed textures 8 months ago
Stenzek 24dfd30839
Image: Refactor to a more generic class 8 months ago
Stenzek 3ff1b04576
GPUDevice: Support generating mipmaps 8 months ago
Stenzek e647192437
GPUDevice: Add compute shader support 8 months ago
Stenzek affbdfc350
Timer: Fix >1 second sleeps on MacOS 8 months ago
Daniel Nylander ff010686f8
Updated Swedish translation (#3333) 8 months ago
Stenzek c970740d12
InputManager: Workaround macro chord trigger issue 8 months ago
Stenzek e987b56aae
Log: Remove unused ISOReader channel 8 months ago
Stenzek 88836c431e
GameDB: King's Field I/II (Japan) 8 months ago
Stenzek 5bcf99fc11
CDImage: Merge bin/ecm handling into one class
Means that cuesheets with ECM tracks will now load as expected.
8 months ago
Stenzek 5261cfe8e4
CPU/Recompiler: Tidy up type names
And reduce global namespace pollution.
8 months ago
Stenzek f67eacc071
CPU: Default to new recompiler/remove old recompiler 8 months ago
Stenzek d2d06adeeb
CPU/NewRec/ARM32: Shifts need to be explicitly masked 8 months ago
Stenzek 5c03e1d940
Misc: Fix alignment errors on ARM32 8 months ago
Stenzek bb24d406f2
Pad: GCC compile fix 8 months ago
Stenzek d26fc89aac
dep/imgui: RISC-V compile fix 8 months ago
Stenzek 5d8519897d
Image: Fix uninitialized read without SIMD 8 months ago
Stenzek b984f343ae
System: Fix audio CD images not showing title 8 months ago