Commit Graph

9469 Commits (sio)
 

Author SHA1 Message Date
Connor McLaughlin 715209e178 GPU/HW: Truncate colours to 16-bit before applying alpha
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
5 years ago
Connor McLaughlin 4a4c3d5e3b GL/Texture: Add internal format as parameter 5 years ago
Connor McLaughlin 990147b7e9 GPU/HW: Use uint in CPU-side vertex attributes 5 years ago
Connor McLaughlin e2f5905cd6 GPU/HW: Use unsigned integers in shaders for texcoords
Probably needs testing on GLES.
5 years ago
Connor McLaughlin 30033ed4aa GPU/HW: Minor improvements to texture filtering 5 years ago
Connor McLaughlin 13e2b28f50 GPU/HW: Only apply vertex offset at 1x resolution scale 5 years ago
Connor McLaughlin ea25b58dd3 Qt: Support disabling vsync via glXSwapInterval 5 years ago
Connor McLaughlin fc6a165438 CMake: Fix compiling with Visual Studio 5 years ago
Connor McLaughlin a02c818245 HostDisplay: Drop some unused methods 5 years ago
Connor McLaughlin ea3c0b65cf Qt: Refactor render widget state transitions
Recreate widget each time. Fixes fullscreen mode switches on D3D11 and
hopefully Wayland.
5 years ago
Connor McLaughlin d7aa514f14 GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue 5 years ago
Connor McLaughlin ec5b52b3fb GPU/HW: Tweak vertex shader offsets
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
5 years ago
Connor McLaughlin 834f3768a1 GPU/HW: Line coordinate typo fix 5 years ago
Connor McLaughlin 1ee418aebf GPU/HW: Fix additional polyline vertices drawing 5 years ago
Connor McLaughlin b9954a943a CommonHostInterface: Default hotkeys for new save state UI
- F1: Load
- F2: Save
- F3: Select Previous
- F4: Select Next
5 years ago
Connor McLaughlin 2a710798cc CommonHostInterface: Add save state selector UI 5 years ago
Connor McLaughlin 7c2244f20f FrontendCommon: Add placeholder icon binary 5 years ago
Connor McLaughlin 08c8d1a521 System: Support saving screenshots in save states 5 years ago
Connor McLaughlin aaf9dcaf02 GPU/HW: Fix possible crash when drawing polylines 5 years ago
Connor McLaughlin 4655aa02f8 CPU/CodeCache: Fix uninitialized pointers 5 years ago
Connor McLaughlin badfe6117e GPU: Remove textured draw time penalty
Fixes missing elements in Bloody Roar 2.
5 years ago
Connor McLaughlin 759c7c52d5 GPU: Don't wedge when other commands are in FIFO with polyline
Fixes Ridge Racer Type 4.
5 years ago
Connor McLaughlin b893c0abf5 GPU/Software: Fix copies when overlapping and oversized 5 years ago
Connor McLaughlin f1d1129e05 CDROM: Don't assert if SetMode.bit4 is set 5 years ago
Connor McLaughlin 5ad133a278 GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
5 years ago
Connor McLaughlin 045c4d1745 SPU: Fix adsr_volume read for pending key-on voice
Fixes cutscene audio in Spyro 2, probably others.
5 years ago
Connor McLaughlin 13903c2abd SDL: Add advanced options for tweaking GPU FIFO/runahead
These values are not saved.
5 years ago
Connor McLaughlin 3319adfa2f GPU: Tweak rectangle draw times 5 years ago
Connor McLaughlin d5a5432a8b CPU/CodeCache: Fix crash when BIOS is missing 5 years ago
Connor McLaughlin 610cc74cb9 GPU: Add primitive setup timing 5 years ago
Connor McLaughlin 16500064f8 GPU: Tweak triangle draw times 5 years ago
Connor McLaughlin 6ef3626599 GPU/HW: Fix a possible crash in rectangle expansion 5 years ago
Connor McLaughlin 1757932b3a GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
5 years ago
Connor McLaughlin 65ca8b9fe0 GPU/HW: Move logic from backend to GPU_HW class 5 years ago
Connor McLaughlin 5923129eca Common/FIFOQueue: Make bounds checks debug only 5 years ago
Connor McLaughlin 5d5d8a5116 CI: Disable shallow clone 5 years ago
Connor McLaughlin 277c03aca0 Add auto-generated Git version to window titles 5 years ago
Connor McLaughlin 610ebcf2fa Qt: Support loading .psf files 5 years ago
Connor McLaughlin 9c184c5733 SDL: Support loading .psf files 5 years ago
Connor McLaughlin 205297ac27 System: PSF (Portable Sound Format) loading support 5 years ago
Connor McLaughlin 38847de8ee GameList: PAPX and SCZS prefixes should be NTSC-J 5 years ago
Connor McLaughlin 197b193ca3 GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering 5 years ago
Connor McLaughlin 02b1e084c1 GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled 5 years ago
Connor McLaughlin b45b70970b GL/ShaderCache: Support geometry shaders 5 years ago
Connor McLaughlin a43a0a14cc CPU/CodeCache: Don't leak blocks on shutdown 5 years ago
Connor McLaughlin 7a87b9b5bb CPU/CodeCache: Don't leak blocks on flush 5 years ago
Connor McLaughlin 86df077ffe GPU/HW: Slight refactor to vertex culling 5 years ago
Connor McLaughlin c694b78dc0
Update README.md to say Windows and Linux builds 5 years ago
Connor McLaughlin 442b2bcf7c
Merge pull request #285 from ggdrt/appimage
AppImage: Add desktop integration
5 years ago
Albert Liu 0d84b5b9a2 AppImage: Use user-specified build directory for linuxdeploy 5 years ago