Commit Graph

7769 Commits (dreams)
 

Author SHA1 Message Date
Stenzek e1f90e6baf
MDEC: Store scale/IDCT matrix transposed 1 year ago
Stenzek 6d6659c85e
MDEC: Increase intermediate IDCT precision 1 year ago
Stenzek da2dc5fa1e
FIFOQueue: Optimize PopRange() for trivially-copyable types 1 year ago
Stenzek 1963d80d2c
RegTest: Fix crash on startup 1 year ago
Stenzek e169189441
GPU/HW: Fix possible crash when changing texture filtering 1 year ago
Nikolai Chizhov 037519936a
GL/ContextEGL: Fix red_size to blue_size (#3238) 1 year ago
Stenzek 422102989c
CMake: Remove unused macro 1 year ago
Stenzek 44142ab4f9
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches 1 year ago
Stenzek f3671d21f3
CPU/CodeCache: Reduce far code size when using NewRec 1 year ago
Stenzek 9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer 1 year ago
Stenzek be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
1 year ago
Stenzek 0d3e674500
Qt: Move resources out of exe into rcc file 1 year ago
Stenzek 8c0af03448
MSBuild: ARM64 only builds with Clang 1 year ago
Stenzek 5bf9e1d655
dep/vixl: Fix ARM32 build 1 year ago
Stenzek 890f3fcf5d
Common/Log: Make actually writing unlikely
Move it out of the hot path.
1 year ago
Stenzek 89eea91ed5
Extras: Update to PadTest 1.1 1 year ago
crashGG 66ba600a36
A super-simple shader (#3236)
A super-simple shader refined from the super-fast
1 year ago
Anderson Cardoso 07e9a01e87
Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
1 year ago
Stenzek 34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing 1 year ago
Stenzek e39a2d00bf
GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
1 year ago
Stenzek d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types 1 year ago
Stenzek 3f25db79b8
D3D11Device: Make depth targets sampleable 1 year ago
Stenzek 1cb3e6bd49
ShaderGen: Support multiple render target output 1 year ago
Stenzek 80d1056ddf
GPU: Add virtual call when buffers are swapped 1 year ago
Stenzek 0c3cf1f5f8
PostProcessing: Split into internal and display chains 1 year ago
Stenzek 810ce1ce57
GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
1 year ago
Stenzek e4cb359625
GameDB: Breath of Fire III 1 year ago
Stenzek 3877486712
System: Ensure titles are sanitized for screenshots 1 year ago
Anderson Cardoso 41f40248d2
Atualização Português do Brasil (#3235)
* Atualização Português do Brasil

- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.

* Atualização Português do Brasil

Atualizado para a última versão.
1 year ago
Stenzek 8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
1 year ago
Stenzek dd420cbfcf
Common: Alloc failures in HeapArray are unlikely 1 year ago
Stenzek a89ec0eaf9
Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
1 year ago
Stenzek 5c94ab9f22
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() 1 year ago
Stenzek 71c319ccf0
dep/rcheevos: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
1 year ago
Ilham Nurjaman 12f2ff931b
Indonesian Translation 1 year ago
Hyllian ad27f8bac3
Add some shaders and update others. (#3234)
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
1 year ago
Stenzek ebf50edb79
System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
1 year ago
Stenzek 8c1228a7aa
Qt: Tidy up theme change workaround 1 year ago
Stenzek db305660c1
Achievements: Implement disc change without state reset 1 year ago
Stenzek b9ff358ab3
Achievements: Support scratchpad memory 1 year ago
Stenzek e7e09023e2
Achievements: Avoid malloc on state save/load 1 year ago
Stenzek 17d459511a
dep/rcheevos: Hash functions are not needed 1 year ago
Stenzek 1a2ad89a17
dep/rcheevos: Bump to d54cf8f 1 year ago
Anderson Cardoso dd4b282ec5
Atualização Português do Brasil (#3233)
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
1 year ago
Hyllian 9189588554
Shaders: Add new pack of shaders (reshade) (#3232)
- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
1 year ago
Stenzek 6021e435ba
Qt: Work around QList<QPair> marshalling issue 1 year ago
Stenzek 6bfd862cb3
GPUDevice: Fix transpiled interface linking with OpenGL 1 year ago
Stenzek b8ed013ec3
dep/reshadefx: Fix UBO reference with OpenGL 1 year ago
Stenzek 1797050f97
VulkanDevice: Release swap chain images on resize 1 year ago
Stenzek 6892c3d095
Qt: Work around theme swap bug with Classic Windows 1 year ago