Hyllian
bf1b023f12
Add a new port of crt-royale.fx ( #3260 )
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- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.
OBS: It's up to you decide if the two versions should be maintained.
1 year ago
Stenzek
e455a5e371
ImGuiFullscreen: Fix incorrect notification width
1 year ago
Anderson Cardoso
1771bfad58
Atualização Português do Brasil ( #3259 )
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Atualizado para a última versão.
1 year ago
Stenzek
0f4af03730
CMake: FreeBSD build fix
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cpuinfo is still broken, will fix that another day.
1 year ago
Stenzek
0b5287f199
Bus: Implement RAM_SIZE register
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Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.
A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
1 year ago
Stenzek
dce1221021
Bus: Log when RAM_SIZE changes
1 year ago
Stenzek
68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate
1 year ago
Stenzek
5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
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Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.
I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
1 year ago
Stenzek
861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt
1 year ago
Stenzek
5e8870ec69
D3D12: Avoid redundant render pass restarts
1 year ago
Stenzek
0407f939fc
CPU: Fix loading recompiler-saved states with interpreter
1 year ago
Anderson Cardoso
b7bfbc0cf6
Atualização Português do Brasil ( #3258 )
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Atualizado para a última versão.
1 year ago
Stenzek
7bbc1745e4
GameDB: Accurate blending for High Heat Major League Baseball 2002
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Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
1 year ago
Stenzek
49772f0479
GameDB: Set accurate blending for Addie no Okurimono
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Fixes screen flicker in hardware renderers.
1 year ago
Stenzek
2a617c505a
GPU/HW: Support using ROV for accurate blending
1 year ago
Stenzek
1006fa00da
GPUDevice: Add support for Raster Ordered Views
1 year ago
Stenzek
e743c5d1b1
GPU/HW: Force update CLUT on save state
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Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
1 year ago
Stenzek
298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures
1 year ago
Stenzek
ba6b65401d
GPUDevice: Improve pipeline error reporting
1 year ago
Stenzek
deed0c9713
GameDatabase: Merge compatibility messages
1 year ago
Stenzek
fe55446c25
ImGuiManager: Fix stutter when multiple OSD messages lapse
1 year ago
zkdpower
28c74f1325
update the Simple-Chinese translation to latest. ( #3257 )
1 year ago
Stenzek
533022bb7d
Qt: Ensure fullscreen UI is stopped on exiting
1 year ago
Stenzek
2938602d75
Qt: Remove BIOS search directory from per-game settings
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Rather than just disabling it and confusing the user.
1 year ago
Stenzek
b4136d2834
TimingEvents: Avoid heap allocation in SortEvents()
1 year ago
Stenzek
022b2fc013
Qt: Disable incompatible settings in game properties
1 year ago
Stenzek
ad374ef5e2
Sockets: Use epoll on Linux
1 year ago
Stenzek
78800870bc
Sockets: Properly handle POLLHUP events
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Stops client socket leaking.
1 year ago
Stenzek
6b78364eab
Sockets: Ignore SIGPIPE on Linux
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Stops our process terminating if the socket is disconnected
mid-write.
1 year ago
Mrlinkwii
14d87602d3
Resources: Update SDL game controller database ( #3255 )
1 year ago
user18081972
a6e34fa632
Fix ui_step for crt-consumer.fx ( #3256 )
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For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
1 year ago
dreamsyntax
d9ada75d4f
Qt: Toggle for DualSense Player LED ( #3254 )
1 year ago
Stenzek
3172eac8df
PINE: Disable nagle buffering
1 year ago
Stenzek
cc667cd88c
Sockets: Add SetNagleBuffering()
1 year ago
Stenzek
f2e88ce0e5
PINE: Add MsgReadBytes/MsgWriteBytes
1 year ago
Stenzek
79644bfb2a
CPU: Add Safe{Read,Write}MemoryBytes
1 year ago
Stenzek
f1f89d3f0f
BinarySpanReaderWriter: Add subspan methods
1 year ago
Stenzek
52f9e8556a
CDROM: Deactivate command attempt before queueing another
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Reduces chances of ending up with unordered events.
1 year ago
Stenzek
efd8aab437
TimingEvents: Fix events ending up out-of-order
1 year ago
Stenzek
495b2ff29e
GameDB: Front Mission 2
1 year ago
Stenzek
9b77a9aff7
TimingEvents: Move interrupt dispatch to end of loop
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Saves another iteration.
1 year ago
Stenzek
4f7ddfaae6
TimingEvents: Remove pointer indirection
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Probably should move this to one big array for locality.
1 year ago
Stenzek
56dd9878e1
Misc: RISC-V build fixes
1 year ago
Stenzek
0815aedca2
FileSystem: Drop use of stat64()
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We define _FILE_OFFSET_BITS on 32-bit Linux anyway.
1 year ago
Stenzek
2e96931c32
CPU/CodeCache: Dynamically compute BIOS memory access timing
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The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.
Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
1 year ago
Stenzek
5f36c2948f
Updater: Fix missing newline on MacOS
1 year ago
Stenzek
d9a224ef6c
GameList: Fix bogus entries on disc change due to disc set
1 year ago
Stenzek
6a920b268e
CDROM: Handle BFRD clears inbetween DMA transfers
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Fixes disc detection in Metal Gear Solid: Special Missions.
1 year ago
Stenzek
f0945ca3ca
BIOS: Refactor loading/hashing of images
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Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
1 year ago
Stenzek
19063d4288
Bus: Mirror BIOS area up to 4MB
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Fixes bus error when using PS2 BIOS.
1 year ago