Commit Graph

7769 Commits (dreams)
 

Author SHA1 Message Date
Hyllian bf1b023f12
Add a new port of crt-royale.fx (#3260)
- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.

OBS: It's up to you decide if the two versions should be maintained.
1 year ago
Stenzek e455a5e371
ImGuiFullscreen: Fix incorrect notification width 1 year ago
Anderson Cardoso 1771bfad58
Atualização Português do Brasil (#3259)
Atualizado para a última versão.
1 year ago
Stenzek 0f4af03730
CMake: FreeBSD build fix
cpuinfo is still broken, will fix that another day.
1 year ago
Stenzek 0b5287f199
Bus: Implement RAM_SIZE register
Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.

A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
1 year ago
Stenzek dce1221021
Bus: Log when RAM_SIZE changes 1 year ago
Stenzek 68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate 1 year ago
Stenzek 5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
1 year ago
Stenzek 861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt 1 year ago
Stenzek 5e8870ec69
D3D12: Avoid redundant render pass restarts 1 year ago
Stenzek 0407f939fc
CPU: Fix loading recompiler-saved states with interpreter 1 year ago
Anderson Cardoso b7bfbc0cf6
Atualização Português do Brasil (#3258)
Atualizado para a última versão.
1 year ago
Stenzek 7bbc1745e4
GameDB: Accurate blending for High Heat Major League Baseball 2002
Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
1 year ago
Stenzek 49772f0479
GameDB: Set accurate blending for Addie no Okurimono
Fixes screen flicker in hardware renderers.
1 year ago
Stenzek 2a617c505a
GPU/HW: Support using ROV for accurate blending 1 year ago
Stenzek 1006fa00da
GPUDevice: Add support for Raster Ordered Views 1 year ago
Stenzek e743c5d1b1
GPU/HW: Force update CLUT on save state
Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
1 year ago
Stenzek 298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures 1 year ago
Stenzek ba6b65401d
GPUDevice: Improve pipeline error reporting 1 year ago
Stenzek deed0c9713
GameDatabase: Merge compatibility messages 1 year ago
Stenzek fe55446c25
ImGuiManager: Fix stutter when multiple OSD messages lapse 1 year ago
zkdpower 28c74f1325
update the Simple-Chinese translation to latest. (#3257) 1 year ago
Stenzek 533022bb7d
Qt: Ensure fullscreen UI is stopped on exiting 1 year ago
Stenzek 2938602d75
Qt: Remove BIOS search directory from per-game settings
Rather than just disabling it and confusing the user.
1 year ago
Stenzek b4136d2834
TimingEvents: Avoid heap allocation in SortEvents() 1 year ago
Stenzek 022b2fc013
Qt: Disable incompatible settings in game properties 1 year ago
Stenzek ad374ef5e2
Sockets: Use epoll on Linux 1 year ago
Stenzek 78800870bc
Sockets: Properly handle POLLHUP events
Stops client socket leaking.
1 year ago
Stenzek 6b78364eab
Sockets: Ignore SIGPIPE on Linux
Stops our process terminating if the socket is disconnected
mid-write.
1 year ago
Mrlinkwii 14d87602d3
Resources: Update SDL game controller database (#3255) 1 year ago
user18081972 a6e34fa632
Fix ui_step for crt-consumer.fx (#3256)
For crt-consumer.fx, the ui_step was set to 0, for Scanlines bright/dark.
This commit changes it to 0.05 (same as in Retroarch).
1 year ago
dreamsyntax d9ada75d4f
Qt: Toggle for DualSense Player LED (#3254) 1 year ago
Stenzek 3172eac8df
PINE: Disable nagle buffering 1 year ago
Stenzek cc667cd88c
Sockets: Add SetNagleBuffering() 1 year ago
Stenzek f2e88ce0e5
PINE: Add MsgReadBytes/MsgWriteBytes 1 year ago
Stenzek 79644bfb2a
CPU: Add Safe{Read,Write}MemoryBytes 1 year ago
Stenzek f1f89d3f0f
BinarySpanReaderWriter: Add subspan methods 1 year ago
Stenzek 52f9e8556a
CDROM: Deactivate command attempt before queueing another
Reduces chances of ending up with unordered events.
1 year ago
Stenzek efd8aab437
TimingEvents: Fix events ending up out-of-order 1 year ago
Stenzek 495b2ff29e
GameDB: Front Mission 2 1 year ago
Stenzek 9b77a9aff7
TimingEvents: Move interrupt dispatch to end of loop
Saves another iteration.
1 year ago
Stenzek 4f7ddfaae6
TimingEvents: Remove pointer indirection
Probably should move this to one big array for locality.
1 year ago
Stenzek 56dd9878e1
Misc: RISC-V build fixes 1 year ago
Stenzek 0815aedca2
FileSystem: Drop use of stat64()
We define _FILE_OFFSET_BITS on 32-bit Linux anyway.
1 year ago
Stenzek 2e96931c32
CPU/CodeCache: Dynamically compute BIOS memory access timing
The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.

Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
1 year ago
Stenzek 5f36c2948f
Updater: Fix missing newline on MacOS 1 year ago
Stenzek d9a224ef6c
GameList: Fix bogus entries on disc change due to disc set 1 year ago
Stenzek 6a920b268e
CDROM: Handle BFRD clears inbetween DMA transfers
Fixes disc detection in Metal Gear Solid: Special Missions.
1 year ago
Stenzek f0945ca3ca
BIOS: Refactor loading/hashing of images
Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
1 year ago
Stenzek 19063d4288
Bus: Mirror BIOS area up to 4MB
Fixes bus error when using PS2 BIOS.
1 year ago