Commit Graph

9298 Commits (armhf)
 

Author SHA1 Message Date
Stenzek cffafad2ca
ImGuiManager: Use fullscreen UI theme for OSD 5 months ago
Stenzek b6fa2cecd3
FullscreenUI: Fix shadowed text alpha again 5 months ago
Stenzek 9c971825a9
FullscreenUI: Apply theme to ingame achievement overlays 5 months ago
Stenzek c57689cc90
FullscreenUI: Inherit colour alpha for shadowed text 5 months ago
Stenzek 511663198e
Qt: Update glyph ranges 5 months ago
zkdpower 531b3e103a
Update the Simple-Chinese translation to latest. (#3388) 5 months ago
Stenzek e422afdec1
FullscreenUI: Improve achievements pause menu overlays
- Add most recent unlock/nearest completion.
- Make it look nicer and better fit with the rest of the interface.
5 months ago
Stenzek ba3295930c
VulkanDevice: Allow 0x0 window size
Fixes minimizing in render-to-separate-window mode.
5 months ago
KamFretoZ 4fc49ee0ca
FullscreenUI: Tweak the highlight background color (#3387) 5 months ago
Stenzek f6296ceb09
Qt: Increase setup wizard dialog height
Needs it on Linux otherwise graphics combos are shrunk.
5 months ago
Stenzek 9a9ed52b70
Qt: Fix vertical alignment in patches page 5 months ago
Stenzek 44af55a77f
FullscreenUI: Differentiate title/subtitle colours
Makes it easier to read.
5 months ago
Stenzek 72a0ba1e8e
FullscreenUI: Fix pause menu light theme shadow colour 5 months ago
Stenzek aeadd4c280
FullscreenUI: Move game info to top of pause menu 5 months ago
Stenzek d6ab840e4b
FullscreenUI: Use RetroAchievements game icon as fallback game image 5 months ago
Stenzek 492a55ee8b
FullscreenUI: Add icons to achievement list categories 5 months ago
Stenzek 541af8d5de
GDBServer: Stub out thread commands 5 months ago
Stenzek 7bae23d79d
GDBServer: Implement memory breakpoints 5 months ago
Stenzek a0c06f8d9c
GDBServer: Implement 's' command (single step) 5 months ago
Stenzek 814263b442
GDBServer: Mostly rewrite handlers and fix undefined behaviour
Remove all heap allocations.
Remove copies.
5 months ago
Stenzek 2f5855a7a4
GDBServer: Get rid of <map> usage 5 months ago
Stenzek cd694c01d8
GDBServer: Improve ack handling
Treat acks as complete packets, that way it doesn't spam an error
when only an ack is sent.
5 months ago
Stenzek c717f547cf
Deps: Update to SDL3 3.2.8 5 months ago
Stenzek 8bffd9725e
Qt: Lock system when automatic updater shows
Prevents messyness when launching in fullscreen+big picture.
5 months ago
Stenzek e25f287d60
Qt: Avoid stuck in temporary render-to-separate mode 5 months ago
Stenzek 9f0bbccd50
Achievements: Fix progress bar text alignment 5 months ago
Víctor "IlDucci 29f19d0ab6
Spanish (Spain) translation update (#3386)
- Adding new strings.
5 months ago
Stenzek 58dc7562a3
GPU/HW: Add in-pass clear depth pipeline
Instead of clearing the entire buffer, we only need to wipe out the
current drawing area. Saves a decent chunk of memory bandwidth in games
that end up spamming clears.
5 months ago
Stenzek ee6887b68a
GPU/HW: Add stat for depth buffer clears 5 months ago
Stenzek 2bfbec3e9e
Settings: Use new key name for depth threshold
Because of the changed range.
5 months ago
Stenzek 705fe11e07
Qt: Fix incorrect file filter for memory card import 5 months ago
Stenzek e73ca9e052
Qt: Fix new range for depth clear threshold 5 months ago
Stenzek 6437a5db60
GPU/TextureCache: Dump textures asynchronously
Saves lagging the emulation.
5 months ago
Stenzek 95797b05f1
GPU: Force early run on GP0 FIFO overflow
And don't crash if a game spams GP0 writes and it overflows.
5 months ago
Stenzek 9939f1cd05
CPU/Interpreter: Use __builtin_{add,sub}_overflow for exceptions
Recompiler already does this.
5 months ago
Stenzek 7eb7ad684c
CPU/Recompiler: Remove load delay flag from lwc2
Shouldn't make any difference since it's not a register write.
5 months ago
Stenzek 826f10239c
CPU/Recompiler: Flush GTE completion cycle on load without fastmem 5 months ago
Stenzek 78bb14bd23
CPU: Fix disassembly of GTE instructions in log 5 months ago
Stenzek b230c9c639
CPU/PGXP: Use GTE MAX_Z for Z normalization
Fixes clipping with depth buffer in some games, e.g. Final Fantasy VII battles.
5 months ago
Stenzek 8cfd843d8f
System: Fix depth clear threshold not applying immediately 5 months ago
Stenzek 160f1ea8a0
Qt: Fix vibration motor binding not showing some devices 5 months ago
Anderson Cardoso c3ce0eece2
Atualização Português do Brasil (#3385)
Melhoria de consistência dos textos e adição de novos conforme última atualização mais recente.
5 months ago
bl@ck_m@ge b8d86a18da
GameDB: Kagero II & III 5 months ago
Stenzek 0bf0b5c22b
Qt: Fix typo in setup wizard 5 months ago
Stenzek 4c64e4879f
Mini: Log fatal errors to stderr 5 months ago
Daniel Nylander af4eb68065
Updated Swedish translation (#3383) 5 months ago
JukePlz c775872a6c
GameDB: ASCII and VIP demos don't support analog controllers. (#3384) 5 months ago
Stenzek 859f5090c8
FullscreenUI: Update translation strings 5 months ago
KamFretoZ 38146f2023
FullscreenUI: Fix toast colors and add more themes (#3381) 5 months ago
Stenzek a0fef2d5ab
Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp
They're constantly referring to each other.
6 months ago