Commit Graph

9298 Commits (armhf)
 

Author SHA1 Message Date
Stenzek ad7318f5f9
FullscreenUI: Fix spacing in game list 8 months ago
Stenzek e7ff547f1b
GameDB: Street Fighter games
Disable upscaling because they use a stupidly large UV range and
relies on junk texels not being sampled, which happens at 1x.

That and they're 2D anyway.
8 months ago
Stenzek 0565320036
ImGuiFullscreen: Enable smooth scrolling for file/choice selectors 8 months ago
Stenzek c4e0e7fade
InputManager: Fix mouse-mapped axes getting stuck
Regression from f0deab2.
8 months ago
Stenzek dc18ce2c2a
System: Warn if fastmem mode is not optimal 8 months ago
Stenzek f4265edb2d
SmallString: Add append_vformat() 8 months ago
Stenzek 86d78e5eca
GPU/TextureCache: Only use shader bilinear for initial pagefill
Make bilinear replacements behave the same as nearest.
8 months ago
Stenzek 33083cfae1
Settings: Add missing bitfield width 8 months ago
Stenzek 00278fa905
PIO: Fix failure to load state with different cart type 8 months ago
Stenzek b8fa97e1a7
GPU: Fix sprite texture filtering with TC enabled 8 months ago
Stenzek 89f11095bc
CPU: GTE completion cycle should be reset/serialized
Yay more determinism breakage...
8 months ago
Stenzek 9f73e690ad
CPU: Debug mode flag should be updated on state load 8 months ago
Stenzek ac05c35292
CPU: Fix DCIC not being cleared on reset
Stops interpreter mode being unintentionally forced after
restarting some games.
8 months ago
Stenzek 18c509a679
CPU/Recompiler: Exit block early on DCIC/BPCM change
Fixes booting Xplorer cartridge with recompiler.
8 months ago
Stenzek 307bd86b72
SPU: Fix determinism loss when loading state where IRQs differ 8 months ago
Anderson Cardoso 2aa466d1c6
Atualização Português do Brasil (#3347)
Atualizado para a última versão.
8 months ago
Stenzek 9a22ac3c70
GPU/HW: Download VRAM when enabling sw-for-readbacks 8 months ago
Stenzek 8e254c4baf
GPUBackend: Fix VRAM loss with runahead/rewind 8 months ago
Stenzek f3f99f7eac
FullscreenUI: Support renderer swapping without restart 8 months ago
Stenzek 406cd1b6a1
Qt: Shuffle a couple of graphics options
Save a tiny bit of vertical space.
8 months ago
Stenzek 9e04b0bf55
GPU/TextureCache: Add 'Always Track Uploads' option 8 months ago
Stenzek a8361f985e
GPU: CLUT should not be saved on CPU thread memory state 8 months ago
Stenzek 7f1ebd3767
PageFaultHandler: Warning fix 8 months ago
Stenzek 448009f4ef
CPU/CodeCache: Fastmem RAM faults are always writes 8 months ago
Stenzek 515a4d07fb
System: Fix pre-frame sleep getting stuck 8 months ago
Stenzek 0b4e302c22
GPU: Implement PGXP for lines 8 months ago
Stenzek b81287efd2
GPUBackend: Remove duplicate num_vertices 8 months ago
Stenzek 9b62632951
Achievements: Re-add NeedsIdleUpdate()
Forgot I needed this on Android..
8 months ago
Anderson Cardoso 556a53e564
Fix Typo in Russian tr (#3346) 8 months ago
Stenzek a919fa71aa
GameDB: PGXP-CPU for Wipeout games
Improves sprite jitter.
8 months ago
Stenzek 080d30bf0c
GPU: Slightly adjust PAL active range
Gets the PAR closer to the expected value of 59/94 with a divider of 4.
8 months ago
Stenzek ad980a7004
GPU: Fix 480i resolution display in OSD 8 months ago
Stenzek 0aa89ec7b0
System: Fix some GPU settings not updating 8 months ago
Stenzek 9b97bd5924
Packaging: Add scripts to include libc/libstdc++ in AppImage 8 months ago
Stenzek e1bd5690ac
Misc: Slightly reduce include pollution from settings.h 8 months ago
Stenzek 01dfc9ae51
GameDB: PGXP-CPU for Muppet Monster Adventure 8 months ago
Stenzek 62285dcf33
Settings: Split into GPU and main settings
That way the GPU thread copy doesn't need fields it never touches.
8 months ago
Stenzek 6b754e6759
FullscreenUI: Fix CPU/GPU thread race on achievements toggle 8 months ago
Stenzek 26db661a05
GPU: Remove global indirection 8 months ago
Stenzek c4b0430d5e
System: Remove unused SetExpansionROM() 8 months ago
Stenzek 7826c258b0
System: Frame step after runahead
Makes it behave as expected.
8 months ago
Stenzek 2d659fc3eb
GPU: Move backend work off CPU thread 8 months ago
Stenzek 831c982f3b
System: Rewrite memory save state handling
Makes it more friendly to GPU thread.
8 months ago
Stenzek 6993e6c31f
GPU/SW: Fix double draws of polyline vertices 8 months ago
Stenzek 10e2079ee4
CPU/Recompiler: Don't use far code for mtc0 cache check
Redundant for a few instructions.
8 months ago
Stenzek fe1fa765f7
CPU/Recompiler: Don't back up value to stack in mtc0
Fixes misaligned stack that could crash in log messages.
8 months ago
Stenzek 568667753d
CPU/CodeCache: Avoid log calls in faults outside of JIT code
Could be in other functions that are unsafe to call log functions from.
8 months ago
Stenzek 7116a80435
Common: Add RESTRICT macro
Gotta coerce the compiler into generating better code.
8 months ago
Stenzek 31c1cfa650
Achievements: Remove unused NeedsIdleUpdate() 8 months ago
Stenzek 2f5bdc9651
GameDB: Crash Team Racing supports JogCon 8 months ago