@ -3374,10 +3374,6 @@ void FullscreenUI::DrawConsoleSettingsPage()
bsi , FSUI_ICONSTR ( ICON_FA_MEMORY , " Enable 8MB RAM " ) ,
bsi , FSUI_ICONSTR ( ICON_FA_MEMORY , " Enable 8MB RAM " ) ,
FSUI_CSTR ( " Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. " ) ,
FSUI_CSTR ( " Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. " ) ,
" Console " , " Enable8MBRAM " , false ) ;
" Console " , " Enable8MBRAM " , false ) ;
DrawToggleSetting (
bsi , FSUI_ICONSTR ( ICON_FA_FROWN , " Enable Cheats " ) ,
FSUI_CSTR ( " Automatically loads and applies cheats on game start. Cheats can break games and saves. " ) , " Console " ,
" EnableCheats " , false ) ;
MenuHeading ( FSUI_CSTR ( " CPU Emulation " ) ) ;
MenuHeading ( FSUI_CSTR ( " CPU Emulation " ) ) ;
@ -7706,7 +7702,6 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
TRANSLATE_NOOP ( " FullscreenUI " , " Automatic mapping failed, no devices are available. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatic mapping failed, no devices are available. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically Resize Window " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically Resize Window " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically applies patches to disc images when they are present, currently only PPF is supported. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically applies patches to disc images when they are present, currently only PPF is supported. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically loads and applies cheats on game start. Cheats can break games and saves. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically resizes the window to match the internal resolution. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically resizes the window to match the internal resolution. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically switches to fullscreen mode when the program is started. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Automatically switches to fullscreen mode when the program is started. " ) ;
@ -7850,7 +7845,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enable Texture Cache");
TRANSLATE_NOOP ( " FullscreenUI " , " Enable Texture Dumping " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable Texture Dumping " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable Texture Replacements " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable Texture Replacements " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable VRAM Write Dumping " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable VRAM Write Dumping " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable VRAM Write Texture Replacement" ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable VRAM Write Replacement" ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable XInput Input Source " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable XInput Input Source " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable debugging when supported by the host's renderer API. Only for developer use. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable debugging when supported by the host's renderer API. Only for developer use. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable/Disable the Player LED on DualSense controllers. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enable/Disable the Player LED on DualSense controllers. " ) ;
@ -7973,7 +7968,10 @@ TRANSLATE_NOOP("FullscreenUI", "Log To File");
TRANSLATE_NOOP ( " FullscreenUI " , " Log To System Console " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Log To System Console " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Logging " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Logging " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Logging Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Logging Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Logging in to RetroAchievements... " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Login " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Login " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Login Error " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Login Failed. \n Error: {} \n Please check your username and password, and try again. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Login token generated on {} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Login token generated on {} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Logout " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Logout " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Logs BIOS calls to printf(). Not all games contain debugging messages. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Logs BIOS calls to printf(). Not all games contain debugging messages. " ) ;
@ -8030,6 +8028,7 @@ TRANSLATE_NOOP("FullscreenUI", "PGXP (Precision Geometry Transform Pipeline)");
TRANSLATE_NOOP ( " FullscreenUI " , " PGXP Depth Buffer " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " PGXP Depth Buffer " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " PGXP Geometry Correction " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " PGXP Geometry Correction " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Parent Directory " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Parent Directory " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Password: " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Patches " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Patches " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Patches the BIOS to skip the boot animation. Safe to enable. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Patches the BIOS to skip the boot animation. Safe to enable. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Path " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Path " ) ;
@ -8045,6 +8044,7 @@ TRANSLATE_NOOP("FullscreenUI", "Performance enhancement - jumps directly between
TRANSLATE_NOOP ( " FullscreenUI " , " Perspective Correct Colors " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Perspective Correct Colors " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Perspective Correct Textures " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Perspective Correct Textures " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Plays sound effects for events such as achievement unlocks and leaderboard submissions. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Plays sound effects for events such as achievement unlocks and leaderboard submissions. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Port {} Controller Type " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Port {} Controller Type " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Post-Processing Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Post-Processing Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Post-processing chain cleared. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Post-processing chain cleared. " ) ;
@ -8092,6 +8092,7 @@ TRANSLATE_NOOP("FullscreenUI", "Resolution change will be applied after restarti
TRANSLATE_NOOP ( " FullscreenUI " , " Restores the state of the system prior to the last state loaded. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Restores the state of the system prior to the last state loaded. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Resume Game " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Resume Game " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Resume Last Session " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Resume Last Session " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " RetroAchievements Login " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Return To Game " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Return To Game " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Return to desktop mode, or exit the application. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Return to desktop mode, or exit the application. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Return to the previous menu. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Return to the previous menu. " ) ;
@ -8263,6 +8264,7 @@ TRANSLATE_NOOP("FullscreenUI", "Use Light Theme");
TRANSLATE_NOOP ( " FullscreenUI " , " Use Old MDEC Routines " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Old MDEC Routines " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Single Card For Multi-Disc Games " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Single Card For Multi-Disc Games " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Software Renderer For Readbacks " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Use Software Renderer For Readbacks " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " User Name: " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Username: {} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Username: {} " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses PGXP for all instructions, not just memory operations. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses PGXP for all instructions, not just memory operations. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses a blit presentation model instead of flipping. This may be needed on some systems. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Uses a blit presentation model instead of flipping. This may be needed on some systems. " ) ;