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					@ -468,8 +468,7 @@ static void HandleSDLControllerButtonEventForController(const SDL_Event* ev, Dig
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					void SDLInterface::HandleSDLEvent(const SDL_Event* event)
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					void SDLInterface::HandleSDLEvent(const SDL_Event* event)
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					{
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					{
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					  if (PassEventToImGui(event))
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					  ImGui_ImplSDL2_ProcessEvent(event);
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					    return;
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					  switch (event->type)
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					  switch (event->type)
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					  {
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					  {
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					| 
						
						
						
							
								
							
						
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					@ -489,8 +488,11 @@ void SDLInterface::HandleSDLEvent(const SDL_Event* event)
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					    case SDL_KEYDOWN:
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					    case SDL_KEYDOWN:
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					    case SDL_KEYUP:
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					    case SDL_KEYUP:
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					      HandleSDLKeyEvent(event);
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					    {
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					      break;
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					      if (!ImGui::GetIO().WantCaptureKeyboard)
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					        HandleSDLKeyEvent(event);
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					    }
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					    break;
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					    case SDL_CONTROLLERDEVICEADDED:
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					    case SDL_CONTROLLERDEVICEADDED:
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					    {
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					    {
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					| 
						
							
								
							
						
						
							
								
							
						
						
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					@ -573,66 +575,6 @@ void SDLInterface::HandleSDLKeyEvent(const SDL_Event* event)
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					  }
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					  }
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					}
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					}
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					bool SDLInterface::PassEventToImGui(const SDL_Event* event)
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					{
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					  ImGuiIO& io = ImGui::GetIO();
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					  switch (event->type)
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					  {
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					    case SDL_MOUSEWHEEL:
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					    {
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					      if (event->wheel.x > 0)
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					        io.MouseWheelH += 1;
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					      if (event->wheel.x < 0)
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					        io.MouseWheelH -= 1;
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					      if (event->wheel.y > 0)
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					        io.MouseWheel += 1;
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					      if (event->wheel.y < 0)
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					        io.MouseWheel -= 1;
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					      return io.WantCaptureMouse;
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					    }
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					    case SDL_MOUSEBUTTONDOWN:
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					    case SDL_MOUSEBUTTONUP:
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					    {
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					      bool down = event->type == SDL_MOUSEBUTTONDOWN;
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					      if (event->button.button == SDL_BUTTON_LEFT)
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					        io.MouseDown[0] = down;
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					      if (event->button.button == SDL_BUTTON_RIGHT)
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					        io.MouseDown[1] = down;
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					      if (event->button.button == SDL_BUTTON_MIDDLE)
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					        io.MouseDown[2] = down;
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					      return io.WantCaptureMouse;
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					    }
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					    case SDL_MOUSEMOTION:
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					    {
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					      io.MousePos.x = float(event->motion.x);
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					      io.MousePos.y = float(event->motion.y);
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					      return io.WantCaptureMouse;
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					    }
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					    case SDL_TEXTINPUT:
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					    {
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					      io.AddInputCharactersUTF8(event->text.text);
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					      return io.WantCaptureKeyboard;
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					    }
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					    case SDL_KEYDOWN:
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					    case SDL_KEYUP:
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					    {
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					      int key = event->key.keysym.scancode;
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					      IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown));
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					      io.KeysDown[key] = (event->type == SDL_KEYDOWN);
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					      io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
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					      io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
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					      io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
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					      io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
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					      return io.WantCaptureKeyboard;
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					    }
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					  }
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					  return false;
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					}
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					void SDLInterface::Render()
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					void SDLInterface::Render()
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					{
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					{
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					  DrawImGui();
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					  DrawImGui();
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