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					@ -203,8 +203,7 @@ static std::string_view GetCurrentGameSaveTitle();
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					static void UpdateControllers();
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					static void UpdateControllers();
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					static void ResetControllers();
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					static void ResetControllers();
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					static void ReloadMemoryCardsFromGameChange();
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					static std::string GetMemoryCardPathForSlot(u32 slot, MemoryCardType type);
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					static std::unique_ptr<MemoryCard> GetMemoryCardForSlot(u32 slot, MemoryCardType type);
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					static void UpdateMultitaps();
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					static void UpdateMultitaps();
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					static std::string GetMediaPathFromSaveState(const char* path);
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					static std::string GetMediaPathFromSaveState(const char* path);
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					| 
						
							
								
							
						
						
							
								
							
						
						
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					@ -1859,7 +1858,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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					  s_state.exe_override = std::move(exe_override);
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					  s_state.exe_override = std::move(exe_override);
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					  UpdateControllers();
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					  UpdateControllers();
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					  UpdateMemoryCardTypes();
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					  UpdateMemoryCards();
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					  UpdateMultitaps();
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					  UpdateMultitaps();
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					  InternalReset();
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					  InternalReset();
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					@ -3787,170 +3786,40 @@ void System::ResetControllers()
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					  }
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					  }
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					}
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					}
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					std::unique_ptr<MemoryCard> System::GetMemoryCardForSlot(u32 slot, MemoryCardType type)
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					void System::UpdateMemoryCards()
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					{
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					  // Disable memory cards when running PSFs.
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					  const bool is_running_psf = !s_state.running_game_path.empty() && IsPsfPath(s_state.running_game_path.c_str());
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					  if (is_running_psf)
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					    return nullptr;
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					  std::string message_key = fmt::format("MemoryCard{}SharedWarning", slot);
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					  switch (type)
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					  {
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					    case MemoryCardType::PerGame:
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					    {
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					      if (s_state.running_game_serial.empty())
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					      {
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					        Host::AddIconOSDMessage(
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					          std::move(message_key), ICON_PF_MEMORY_CARD,
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					          fmt::format(TRANSLATE_FS("System", "Per-game memory card cannot be used for slot {} as the running "
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					                                             "game has no code. Using shared card instead."),
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					                      slot + 1u),
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					          Host::OSD_INFO_DURATION);
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					        return MemoryCard::Open(g_settings.GetSharedMemoryCardPath(slot));
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					      }
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					      else
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					      {
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					        Host::RemoveKeyedOSDMessage(std::move(message_key));
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					        return MemoryCard::Open(g_settings.GetGameMemoryCardPath(s_state.running_game_serial, slot));
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					      }
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					    }
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					    case MemoryCardType::PerGameTitle:
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					    {
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					      if (s_state.running_game_title.empty())
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					      {
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					        Host::AddIconOSDMessage(
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					          std::move(message_key), ICON_PF_MEMORY_CARD,
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					          fmt::format(TRANSLATE_FS("System", "Per-game memory card cannot be used for slot {} as the running "
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					                                             "game has no title. Using shared card instead."),
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					                      slot + 1u),
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					          Host::OSD_INFO_DURATION);
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					        return MemoryCard::Open(g_settings.GetSharedMemoryCardPath(slot));
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					      }
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					      else
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					      {
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					        const std::string_view game_title = (s_state.running_game_custom_title || !s_state.running_game_entry) ?
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					                                              std::string_view(s_state.running_game_title) :
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					                                              s_state.running_game_entry->GetSaveTitle();
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					        std::string card_path;
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					        // Multi-disc game - use disc set name.
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					        if (s_state.running_game_entry && s_state.running_game_entry->disc_set)
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					        {
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					          card_path = g_settings.GetGameMemoryCardPath(
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					            Path::SanitizeFileName(s_state.running_game_entry->disc_set->GetSaveTitle()), slot);
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					        }
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					        // But prefer a disc-specific card if one already exists.
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					        std::string disc_card_path = g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(game_title), slot);
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					        if (disc_card_path != card_path)
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					        {
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					          if (card_path.empty() || !g_settings.memory_card_use_playlist_title ||
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					              FileSystem::FileExists(disc_card_path.c_str()))
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					          {
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					            if (g_settings.memory_card_use_playlist_title && !card_path.empty())
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					            {
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					              Host::AddIconOSDMessage(
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					                fmt::format("DiscSpecificMC{}", slot), ICON_PF_MEMORY_CARD,
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					                fmt::format(TRANSLATE_FS("System", "Using disc-specific memory card '{}' instead of per-game card."),
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					                            Path::GetFileName(disc_card_path)),
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					                Host::OSD_INFO_DURATION);
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					            }
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					            card_path = std::move(disc_card_path);
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					          }
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					        }
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					        Host::RemoveKeyedOSDMessage(std::move(message_key));
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					        return MemoryCard::Open(card_path.c_str());
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					      }
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					    }
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					    case MemoryCardType::PerGameFileTitle:
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					    {
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					      const std::string display_name(FileSystem::GetDisplayNameFromPath(s_state.running_game_path));
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					      const std::string_view file_title(Path::GetFileTitle(display_name));
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					      if (file_title.empty())
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					      {
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					        Host::AddIconOSDMessage(
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					          std::move(message_key), ICON_PF_MEMORY_CARD,
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					          fmt::format(TRANSLATE_FS("System", "Per-game memory card cannot be used for slot {} as the running "
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					                                             "game has no path. Using shared card instead."),
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					                      slot + 1u));
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					        return MemoryCard::Open(g_settings.GetSharedMemoryCardPath(slot));
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					      }
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					      else
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					      {
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					        Host::RemoveKeyedOSDMessage(std::move(message_key));
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					        return MemoryCard::Open(g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(file_title).c_str(), slot));
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					      }
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					    }
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					    case MemoryCardType::Shared:
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					    {
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					      Host::RemoveKeyedOSDMessage(std::move(message_key));
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					      return MemoryCard::Open(g_settings.GetSharedMemoryCardPath(slot));
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					    }
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					    case MemoryCardType::NonPersistent:
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					    {
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					      Host::RemoveKeyedOSDMessage(std::move(message_key));
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					      return MemoryCard::Create();
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					    }
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					    case MemoryCardType::None:
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					    default:
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					    {
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					      Host::RemoveKeyedOSDMessage(std::move(message_key));
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					      return nullptr;
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					    }
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					  }
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					}
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					void System::UpdateMemoryCardTypes()
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					{
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					{
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					  for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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					 | 
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					 | 
					  for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
 | 
				
			
			
		
	
		
		
			
				
					
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					  {
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					  {
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					    Pad::SetMemoryCard(i, nullptr);
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					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    const MemoryCardType type = g_settings.memory_card_types[i];
 | 
					 | 
					 | 
					 | 
					    const MemoryCardType type = g_settings.memory_card_types[i];
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    std::unique_ptr<MemoryCard> card = GetMemoryCardForSlot(i, type);
 | 
					 | 
					 | 
					 | 
					    if (type == MemoryCardType::None)
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (card)
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					      if (const std::string& path = card->GetPath(); !path.empty())
 | 
					 | 
					 | 
					 | 
					      Pad::SetMemoryCard(i, {});
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        INFO_LOG("Memory Card Slot {}: {}", i + 1, path);
 | 
					 | 
					 | 
					 | 
					      continue;
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					      Pad::SetMemoryCard(i, std::move(card));
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					  }
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					}
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					void System::ReloadMemoryCardsFromGameChange()
 | 
					 | 
					 | 
					 | 
					    std::string path = GetMemoryCardPathForSlot(i, type);
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					{
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					  if (!g_settings.HasAnyPerGameMemoryCards())
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    return;
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					  Host::AddIconOSDMessage("ReloadMemoryCardsFromGameChange", ICON_PF_MEMORY_CARD,
 | 
					 | 
					 | 
					 | 
					    const MemoryCard* current_card = Pad::GetMemoryCard(i);
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                          TRANSLATE_STR("System", "Game changed, reloading memory cards."), Host::OSD_INFO_DURATION);
 | 
					 | 
					 | 
					 | 
					    const bool path_changed = (!current_card || current_card->GetPath() != path);
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					    INFO_LOG("Memory Card {}: {}{}", i + 1, path, path_changed ? "" : " [UNCHANGED]");
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					  for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
 | 
					 | 
					 | 
					 | 
					    if (!path_changed)
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					  {
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    const MemoryCardType type = g_settings.memory_card_types[i];
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (!Settings::IsPerGameMemoryCardType(type))
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					      continue;
 | 
					 | 
					 | 
					 | 
					      continue;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    Pad::SetMemoryCard(i, nullptr);
 | 
					 | 
					 | 
					 | 
					    if (current_card)
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    std::unique_ptr<MemoryCard> card = GetMemoryCardForSlot(i, type);
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (card)
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					      if (const std::string& path = card->GetPath(); !path.empty())
 | 
					 | 
					 | 
					 | 
					      Host::AddIconOSDMessage(fmt::format("MemoryCardChange{}", i), ICON_PF_MEMORY_CARD,
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        INFO_LOG("Memory Card Slot {}: {}", i + 1, path);
 | 
					 | 
					 | 
					 | 
					                              fmt::format(TRANSLATE_FS("OSDMessage", "Memory card in slot {} changed to '{}'."), i + 1,
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					                                          Path::GetFileName(path)),
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					      Pad::SetMemoryCard(i, std::move(card));
 | 
					 | 
					 | 
					 | 
					                              Host::OSD_INFO_DURATION);
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    std::unique_ptr<MemoryCard> card;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if (!path.empty())
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      card = MemoryCard::Open(std::move(path));
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    else
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      card = MemoryCard::Create();
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    Pad::SetMemoryCard(i, std::move(card));
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					  }
 | 
					 | 
					 | 
					 | 
					  }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					}
 | 
					 | 
					 | 
					 | 
					}
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -4232,7 +4101,8 @@ void System::UpdateRunningGame(const std::string& path, CDImage* image, bool boo
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					      if (had_setting_overrides)
 | 
					 | 
					 | 
					 | 
					      if (had_setting_overrides)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ApplySettings(true);
 | 
					 | 
					 | 
					 | 
					        ApplySettings(true);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					      ReloadMemoryCardsFromGameChange();
 | 
					 | 
					 | 
					 | 
					      if (g_settings.HasAnyPerGameMemoryCards())
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        UpdateMemoryCards();
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					  }
 | 
					 | 
					 | 
					 | 
					  }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -4710,7 +4580,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        g_settings.memory_card_paths != old_settings.memory_card_paths ||
 | 
					 | 
					 | 
					 | 
					        g_settings.memory_card_paths != old_settings.memory_card_paths ||
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        (g_settings.memory_card_use_playlist_title != old_settings.memory_card_use_playlist_title))
 | 
					 | 
					 | 
					 | 
					        (g_settings.memory_card_use_playlist_title != old_settings.memory_card_use_playlist_title))
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					      UpdateMemoryCardTypes();
 | 
					 | 
					 | 
					 | 
					      UpdateMemoryCards();
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    if (g_settings.rewind_enable != old_settings.rewind_enable ||
 | 
					 | 
					 | 
					 | 
					    if (g_settings.rewind_enable != old_settings.rewind_enable ||
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -5814,6 +5684,135 @@ std::string System::GetGameMemoryCardPath(std::string_view serial, std::string_v
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					  return ret;
 | 
					 | 
					 | 
					 | 
					  return ret;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					}
 | 
					 | 
					 | 
					 | 
					}
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					std::string System::GetMemoryCardPathForSlot(u32 slot, MemoryCardType type)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					{
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					  std::string ret;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					  // Disable memory cards when running PSFs/GPU dumps.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					  if ((!s_state.running_game_path.empty() && IsPsfPath(s_state.running_game_path.c_str())) || IsReplayingGPUDump())
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    return ret;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					  std::string message_key = fmt::format("MemoryCard{}SharedWarning", slot);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					  switch (type)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					  {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    case MemoryCardType::PerGame:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      if (s_state.running_game_serial.empty())
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Host::AddIconOSDMessage(
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					          std::move(message_key), ICON_PF_MEMORY_CARD,
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					          fmt::format(TRANSLATE_FS("System", "Per-game memory card cannot be used for slot {} as the running "
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                                             "game has no code. Using shared card instead."),
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                      slot + 1u),
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					          Host::OSD_INFO_DURATION);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        ret = g_settings.GetSharedMemoryCardPath(slot);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      else
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Host::RemoveKeyedOSDMessage(std::move(message_key));
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        ret = g_settings.GetGameMemoryCardPath(s_state.running_game_serial, slot);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    break;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    case MemoryCardType::PerGameTitle:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      if (s_state.running_game_title.empty())
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Host::AddIconOSDMessage(
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					          std::move(message_key), ICON_PF_MEMORY_CARD,
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					          fmt::format(TRANSLATE_FS("System", "Per-game memory card cannot be used for slot {} as the running "
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                                             "game has no title. Using shared card instead."),
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                      slot + 1u),
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					          Host::OSD_INFO_DURATION);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        ret = g_settings.GetSharedMemoryCardPath(slot);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      else
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        const std::string_view game_title = (s_state.running_game_custom_title || !s_state.running_game_entry) ?
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                                              std::string_view(s_state.running_game_title) :
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                                              s_state.running_game_entry->GetSaveTitle();
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        std::string card_path;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        // Multi-disc game - use disc set name.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (s_state.running_game_entry && s_state.running_game_entry->disc_set)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					          card_path = g_settings.GetGameMemoryCardPath(
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            Path::SanitizeFileName(s_state.running_game_entry->disc_set->GetSaveTitle()), slot);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        // But prefer a disc-specific card if one already exists.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        std::string disc_card_path = g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(game_title), slot);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (disc_card_path != card_path)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					          if (card_path.empty() || !g_settings.memory_card_use_playlist_title ||
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					              FileSystem::FileExists(disc_card_path.c_str()))
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					          {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            if (g_settings.memory_card_use_playlist_title && !card_path.empty())
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					              Host::AddIconOSDMessage(
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                fmt::format("DiscSpecificMC{}", slot), ICON_PF_MEMORY_CARD,
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                fmt::format(TRANSLATE_FS("System", "Using disc-specific memory card '{}' instead of per-game card."),
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                            Path::GetFileName(disc_card_path)),
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                Host::OSD_INFO_DURATION);
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					            }
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					            card_path = std::move(disc_card_path);
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					          }
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					        }
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					        Host::RemoveKeyedOSDMessage(std::move(message_key));
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					        ret = card_path;
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					      }
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					    }
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					    break;
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					    case MemoryCardType::PerGameFileTitle:
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					    {
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					      const std::string display_name(FileSystem::GetDisplayNameFromPath(s_state.running_game_path));
 | 
				
			
			
		
	
		
		
			
				
					
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					      const std::string_view file_title(Path::GetFileTitle(display_name));
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					      if (file_title.empty())
 | 
				
			
			
		
	
		
		
			
				
					
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					      {
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					        Host::AddIconOSDMessage(
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					          std::move(message_key), ICON_PF_MEMORY_CARD,
 | 
				
			
			
		
	
		
		
			
				
					
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					          fmt::format(TRANSLATE_FS("System", "Per-game memory card cannot be used for slot {} as the running "
 | 
				
			
			
		
	
		
		
			
				
					
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					                                             "game has no path. Using shared card instead."),
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					                      slot + 1u));
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					        ret = g_settings.GetSharedMemoryCardPath(slot);
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					      }
 | 
				
			
			
		
	
		
		
			
				
					
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					      else
 | 
				
			
			
		
	
		
		
			
				
					
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					      {
 | 
				
			
			
		
	
		
		
			
				
					
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					        Host::RemoveKeyedOSDMessage(std::move(message_key));
 | 
				
			
			
		
	
		
		
			
				
					
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					        ret = g_settings.GetGameMemoryCardPath(Path::SanitizeFileName(file_title).c_str(), slot);
 | 
				
			
			
		
	
		
		
			
				
					
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					      }
 | 
				
			
			
		
	
		
		
			
				
					
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					    }
 | 
				
			
			
		
	
		
		
			
				
					
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					    break;
 | 
				
			
			
		
	
		
		
			
				
					
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					    case MemoryCardType::Shared:
 | 
				
			
			
		
	
		
		
			
				
					
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					    {
 | 
				
			
			
		
	
		
		
			
				
					
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					      Host::RemoveKeyedOSDMessage(std::move(message_key));
 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					      ret = g_settings.GetSharedMemoryCardPath(slot);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					    }
 | 
				
			
			
		
	
		
		
			
				
					
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					    break;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					    case MemoryCardType::NonPersistent:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
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					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					      Host::RemoveKeyedOSDMessage(std::move(message_key));
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					    break;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					    case MemoryCardType::None:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					    default:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					      Host::RemoveKeyedOSDMessage(std::move(message_key));
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    break;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					 | 
					 | 
					  }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					  return ret;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					}
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					std::string System::GetMostRecentResumeSaveStatePath()
 | 
					 | 
					 | 
					 | 
					std::string System::GetMostRecentResumeSaveStatePath()
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					{
 | 
					 | 
					 | 
					 | 
					{
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					  FlushSaveStates();
 | 
					 | 
					 | 
					 | 
					  FlushSaveStates();
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
 
 |