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@ -375,7 +375,7 @@ void GameListModel::refresh()
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endResetModel();
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}
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bool GameListModel::titlesLessThan(int left_row, int right_row, bool ascending) const
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bool GameListModel::titlesLessThan(int left_row, int right_row) const
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{
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if (left_row < 0 || left_row >= static_cast<int>(m_game_list->GetEntryCount()) || right_row < 0 ||
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right_row >= static_cast<int>(m_game_list->GetEntryCount()))
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@ -385,12 +385,10 @@ bool GameListModel::titlesLessThan(int left_row, int right_row, bool ascending)
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const GameListEntry& left = m_game_list->GetEntries().at(left_row);
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const GameListEntry& right = m_game_list->GetEntries().at(right_row);
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return ascending ? (StringUtil::Strcasecmp(left.title.c_str(), right.title.c_str()) < 0) :
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(StringUtil::Strcasecmp(right.title.c_str(), left.title.c_str()) > 0);
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return (StringUtil::Strcasecmp(left.title.c_str(), right.title.c_str()) < 0);
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}
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bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column,
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bool ascending) const
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bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
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{
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if (!left_index.isValid() || !right_index.isValid())
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return false;
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@ -410,23 +408,21 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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case Column_Type:
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{
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if (left.type == right.type)
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return titlesLessThan(left_row, right_row, ascending);
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return titlesLessThan(left_row, right_row);
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return ascending ? (static_cast<int>(left.type) < static_cast<int>(right.type)) :
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(static_cast<int>(right.type) > static_cast<int>(left.type));
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return (static_cast<int>(left.type) < static_cast<int>(right.type));
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}
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case Column_Code:
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{
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if (left.code == right.code)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (StringUtil::Strcasecmp(left.code.c_str(), right.code.c_str()) < 0) :
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(StringUtil::Strcasecmp(right.code.c_str(), left.code.c_str()) > 0);
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return titlesLessThan(left_row, right_row);
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return (StringUtil::Strcasecmp(left.code.c_str(), right.code.c_str()) < 0);
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}
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case Column_Title:
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{
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return titlesLessThan(left_row, right_row, ascending);
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return titlesLessThan(left_row, right_row);
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}
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case Column_FileTitle:
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@ -434,68 +430,62 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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const std::string_view file_title_left(FileSystem::GetFileTitleFromPath(left.path));
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const std::string_view file_title_right(FileSystem::GetFileTitleFromPath(right.path));
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if (file_title_left == file_title_right)
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return titlesLessThan(left_row, right_row, ascending);
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return titlesLessThan(left_row, right_row);
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const std::size_t smallest = std::min(file_title_left.size(), file_title_right.size());
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return ascending ? (StringUtil::Strncasecmp(file_title_left.data(), file_title_right.data(), smallest) < 0) :
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(StringUtil::Strncasecmp(file_title_right.data(), file_title_left.data(), smallest) > 0);
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return (StringUtil::Strncasecmp(file_title_left.data(), file_title_right.data(), smallest) < 0);
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}
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case Column_Region:
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{
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if (left.region == right.region)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (static_cast<int>(left.region) < static_cast<int>(right.region)) :
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(static_cast<int>(right.region) > static_cast<int>(left.region));
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return titlesLessThan(left_row, right_row);
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return (static_cast<int>(left.region) < static_cast<int>(right.region));
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}
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case Column_Compatibility:
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{
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if (left.compatibility_rating == right.compatibility_rating)
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return titlesLessThan(left_row, right_row, ascending);
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return titlesLessThan(left_row, right_row);
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return ascending ? (static_cast<int>(left.compatibility_rating) < static_cast<int>(right.compatibility_rating)) :
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(static_cast<int>(right.compatibility_rating) > static_cast<int>(left.compatibility_rating));
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return (static_cast<int>(left.compatibility_rating) < static_cast<int>(right.compatibility_rating));
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}
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case Column_Size:
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{
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if (left.total_size == right.total_size)
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return titlesLessThan(left_row, right_row, ascending);
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return titlesLessThan(left_row, right_row);
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return ascending ? (left.total_size < right.total_size) : (right.total_size > left.total_size);
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return (left.total_size < right.total_size);
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}
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case Column_Genre:
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{
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if (left.genre == right.genre)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (StringUtil::Strcasecmp(left.genre.c_str(), right.genre.c_str()) < 0) :
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(StringUtil::Strcasecmp(right.genre.c_str(), left.genre.c_str()) > 0);
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return titlesLessThan(left_row, right_row);
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return (StringUtil::Strcasecmp(left.genre.c_str(), right.genre.c_str()) < 0);
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}
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case Column_Developer:
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{
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if (left.developer == right.developer)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (StringUtil::Strcasecmp(left.developer.c_str(), right.developer.c_str()) < 0) :
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(StringUtil::Strcasecmp(right.developer.c_str(), left.developer.c_str()) > 0);
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return titlesLessThan(left_row, right_row);
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return (StringUtil::Strcasecmp(left.developer.c_str(), right.developer.c_str()) < 0);
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}
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case Column_Publisher:
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{
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if (left.publisher == right.publisher)
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return titlesLessThan(left_row, right_row, ascending);
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return ascending ? (StringUtil::Strcasecmp(left.publisher.c_str(), right.publisher.c_str()) < 0) :
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(StringUtil::Strcasecmp(right.publisher.c_str(), left.publisher.c_str()) > 0);
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return titlesLessThan(left_row, right_row);
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return (StringUtil::Strcasecmp(left.publisher.c_str(), right.publisher.c_str()) < 0);
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}
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case Column_Year:
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{
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if (left.release_date == right.release_date)
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return titlesLessThan(left_row, right_row, ascending);
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return titlesLessThan(left_row, right_row);
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return ascending ? (left.release_date < right.release_date) : (right.release_date > left.release_date);
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return (left.release_date < right.release_date);
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}
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case Column_Players:
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@ -503,9 +493,9 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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u8 left_players = (left.min_players << 4) + left.max_players;
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u8 right_players = (right.min_players << 4) + right.max_players;
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if (left_players == right_players)
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return titlesLessThan(left_row, right_row, ascending);
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return titlesLessThan(left_row, right_row);
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return ascending ? (left_players < right_players) : (right_players > left_players);
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return (left_players < right_players);
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}
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default:
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