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@ -240,7 +240,8 @@ void GPU_HW_OpenGL::SetCapabilities(HostDisplay* host_display)
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int max_dual_source_draw_buffers = 0;
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int max_dual_source_draw_buffers = 0;
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glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max_dual_source_draw_buffers);
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glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max_dual_source_draw_buffers);
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m_supports_dual_source_blend =
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m_supports_dual_source_blend =
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(max_dual_source_draw_buffers > 0) && (GLAD_GL_VERSION_3_3 || GLAD_GL_ARB_blend_func_extended);
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(max_dual_source_draw_buffers > 0) &&
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(GLAD_GL_VERSION_3_3 || GLAD_GL_ARB_blend_func_extended || GLAD_GL_EXT_blend_func_extended);
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if (!m_supports_dual_source_blend)
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if (!m_supports_dual_source_blend)
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Log_WarningPrintf("Dual-source blending is not supported, this may break some mask effects.");
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Log_WarningPrintf("Dual-source blending is not supported, this may break some mask effects.");
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@ -588,12 +589,7 @@ void GPU_HW_OpenGL::DrawBatchVertices(BatchRenderMode render_mode, u32 base_vert
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void GPU_HW_OpenGL::SetBlendMode()
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void GPU_HW_OpenGL::SetBlendMode()
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{
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{
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if (m_texture_filtering == GPUTextureFilter::Nearest && (m_current_transparency_mode == TransparencyMode::Disabled ||
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if (UseAlphaBlending(m_current_transparency_mode, m_current_render_mode))
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m_current_render_mode == BatchRenderMode::OnlyOpaque))
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{
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glDisable(GL_BLEND);
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}
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else
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{
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{
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendEquationSeparate(m_current_transparency_mode == TransparencyMode::BackgroundMinusForeground ?
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glBlendEquationSeparate(m_current_transparency_mode == TransparencyMode::BackgroundMinusForeground ?
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@ -602,6 +598,10 @@ void GPU_HW_OpenGL::SetBlendMode()
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GL_FUNC_ADD);
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GL_FUNC_ADD);
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glBlendFuncSeparate(GL_ONE, m_supports_dual_source_blend ? GL_SRC1_ALPHA : GL_SRC_ALPHA, GL_ONE, GL_ZERO);
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glBlendFuncSeparate(GL_ONE, m_supports_dual_source_blend ? GL_SRC1_ALPHA : GL_SRC_ALPHA, GL_ONE, GL_ZERO);
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}
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}
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else
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{
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glDisable(GL_BLEND);
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}
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}
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}
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void GPU_HW_OpenGL::SetDepthFunc()
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void GPU_HW_OpenGL::SetDepthFunc()
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