Frontend: Don't use debug D3D11 device

pull/22/head
Connor McLaughlin 5 years ago
parent 46033898ba
commit 8378e5ed0d

@ -192,7 +192,7 @@ void D3D11HostDisplay::WindowResized()
bool D3D11HostDisplay::CreateD3DDevice()
{
const bool debug = true;
const bool debug = false;
SDL_SysWMinfo syswm = {};
if (!SDL_GetWindowWMInfo(m_window, &syswm))

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