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@ -57,9 +57,13 @@ void GamePropertiesDialog::populate(const GameListEntry* ge)
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if (ge->code.empty())
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if (ge->code.empty())
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{
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{
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// can't fill in info without a code
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// can't fill in info without a code
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m_ui.gameCode->setDisabled(true);
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m_ui.compatibility->setDisabled(true);
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m_ui.compatibility->setDisabled(true);
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m_ui.upscalingIssues->setDisabled(true);
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m_ui.upscalingIssues->setDisabled(true);
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m_ui.comments->setDisabled(true);
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m_ui.versionTested->setDisabled(true);
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m_ui.versionTested->setDisabled(true);
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m_ui.setToCurrent->setDisabled(true);
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m_ui.verifyDump->setDisabled(true);
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m_ui.exportCompatibilityInfo->setDisabled(true);
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m_ui.exportCompatibilityInfo->setDisabled(true);
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}
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}
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else
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else
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