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				@ -1362,13 +1362,12 @@ void CommonHostInterface::DrawEnhancementsOverlay()
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				      text.AppendString("/Depth");
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				  }
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				  float shadow_offset, margin, spacing, position_y;
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				  float shadow_offset, margin, position_y;
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				  ImFont* font;
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				  if (m_fullscreen_ui_enabled)
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				  {
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				    margin = ImGuiFullscreen::LayoutScale(10.0f);
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				    spacing = margin;
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				    shadow_offset = ImGuiFullscreen::DPIScale(1.0f);
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				    font = ImGuiFullscreen::g_medium_font;
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				    position_y = ImGui::GetIO().DisplaySize.y - margin - font->FontSize;
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				@ -1378,7 +1377,6 @@ void CommonHostInterface::DrawEnhancementsOverlay()
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				    const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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				    shadow_offset = 1.0f * scale;
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				    margin = 10.0f * scale;
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				    spacing = 5.0f * scale;
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				    font = ImGui::GetFont();
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				    position_y = ImGui::GetIO().DisplaySize.y - margin - font->FontSize;
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				  }
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